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AgeCommit message (Collapse)Author
2018-08-11CREATE_PROJECT: Fix creating CMake projects outside of the main source directoryCameron Cawley
2018-08-07CREDITS: Fix formattingMatan Bareket
2018-08-07CREDITS: Add anchors to the web xml outputMatan Bareket
2018-07-20ACCESS: MM: Implement proper game data and fonts in access.datPaul Gilbert
2018-07-20ILLUSIONS: Enable illusions engine by defaultEric Fry
Add credits info for illusions engine
2018-07-19SCUMM: Add another German Mac version of DOTTAdrian Frühwirth
Fixes Trac#10616.
2018-07-19JANITORIAL: Fix typoAdrian Frühwirth
2018-07-03XEEN: Fix crash using mirrors in standalone Clouds of XeenPaul Gilbert
Thanks to HenneNWH for identifying the problem
2018-06-26CREDITS: Change nickname for Lothar Serra MariLothar Serra Mari
2018-06-17CREDITS: Add dafioram to the Mohawk sectionBastien Bouclet
2018-05-29DEVTOOLS: Remove vestige of TeX credits encodingTravis McKay
2018-05-29DEVTOOLS: Fix RTF credits encoding inconsistenciesTravis McKay
2018-05-27XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialogPaul Gilbert
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-01CREDITS: Add credits for Xeen enginePaul Gilbert
2018-04-27XEEN: Move some few overlooked strings and spell array into xeen.ccsPaul Gilbert
2018-04-22CREATE_PROJECT: CMAKE: Fix importing SDL2 when it was built using CMakeBastien Bouclet
When SDL is built using CMake, Find_Package imports a target instead of defining variables. If a target was imported we now define the include path and linker flags variables from the target's properties. Using imported targets is a best practice. Ideally, we should define an imported target when we detect variables were defined. However, the linker flags variable would need to be parsed into a library path and a list of libraries, making that approach impractical.
2018-04-15XEEN: Added differences introduced in Swords of XeenPaul Gilbert
2018-04-13SUPERNOVA: Update English translationThierry Crozat
2018-04-07XEEN: Fix Protection From Elements spellPaul Gilbert
2018-04-07XEEN: Fix single pixel difference for post-deposit messagePaul Gilbert
I still haven't tracked down how the original handles the integer division rounding that results in the pre and post deposit Deposit dialog message being offset by 1 pixel. But since the problem could be resolved by standardising when center alignment is set in both messages, and I haven't noticed any problem elsewhere, I think this is sufficient for now
2018-04-07SUPERNOVA: Fix missing return statementAdrian Frühwirth
2018-04-06XEEN: Fix teleporting outdoorsPaul Gilbert
2018-04-03XEEN: Don't allow saving in the war zonePaul Gilbert
2018-04-01XEEN: Fixes for full description of misc itemsPaul Gilbert
2018-03-28XEEN: Add data for Swords of Xeen to create_xeenPaul Gilbert
2018-03-28XEEN: String fixes in create_xeenPaul Gilbert
2018-03-28XEEN: Fix missing message for when all Guild spells boughtPaul Gilbert
2018-03-26XEEN: Fix display condition '+' characters in Character InfoPaul Gilbert
2018-03-25XEEN: Fix string for bank location displayPaul Gilbert
2018-03-25XEEN: Cleanup of create_xeen constant stringsPaul Gilbert
2018-03-24XEEN: Fix showing training costs for next levelPaul Gilbert
2018-03-22XEEN: Add original copy protection dialogPaul Gilbert
2018-03-20CREATE_PROJECT: Place libs requiring symbols before libs providing themBastien Bouclet
In the CMake generator. So the linker can resolve the symbols it marked as unresolved as it walks the libraries. Fixes building ResidualVM with msys2 from Qt Creator on Windows.
2018-03-18XEEN: Fix spells list selection for Vertigo guildPaul Gilbert
2018-03-18XEEN: Fix display of Spell Info dialog in Guild shopsPaul Gilbert
2018-03-15SUPERNOVA: Add bitmap for the second newspaper English translationJoseph-Eugene Winzer
In addition to the pbm file for create_supernova, I added the xcf file in case for corrections.
2018-03-13XEEN: Fix text colors during intro/exit cutscenesPaul Gilbert
2018-03-04XEEN: Fix game credits text in create_xeenPaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-02-25XEEN: Spelling correct in create_xeen textPaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert
2018-02-24XEEN: Fix format string for items dialog weapon linesPaul Gilbert
2018-02-23SUPERNOVA: Add strings for quit game promptThierry Crozat
2018-02-23XEEN: Compilation fixes for create_xeen toolPaul Gilbert
2018-02-23XEEN: Add data to create_xeen for Clouds of Xeen on it's ownPaul Gilbert
2018-02-23XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccsPaul Gilbert
The later games stored them in resources, but Clouds of Xeen had them hardcoded. So this adds them under the same resource names as the later games, so the existing code can load them
2018-02-23XEEN: Fix some incorrect string arrays in create_xeenPaul Gilbert
2018-02-23XEEN: Add custom maze to the create_xeen toolPaul Gilbert
This could be used as an example of how other new maps could be added in the future, and it also gives people a cool result if they try typing 'ScummVM' into the teleport mirror