Age | Commit message (Collapse) | Author |
|
|
|
have differce in debugInput opcode too.
|
|
The lite version contains the full game and we will not support it due to potential piracy.
|
|
|
|
|
|
|
|
|
|
|
|
Edit and continue is not compatible with the coroutine code. Previously,
it was disabled in the tinsel project only, but now that the coroutine
code has been moved into common, we need to disable edit and continue
in the scummvm project instead
|
|
compilation properly
|
|
compilation properly
|
|
|
|
|
|
|
|
|
|
Conflicts:
base/plugins.cpp
configure
|
|
Refactor plugins
|
|
SCUMM: Add another Dutch Balloon-O-Rama variant.
|
|
The new file engines/configure.engines is currently manually created
and maintained, but could be regenerated by a script in the future.
|
|
|
|
|
|
|
|
menus, in the English version
|
|
DAT file needs to be rebuilt
|
|
|
|
This will allow us to get an English version, and will help when we'll try to support Atari/Amiga version using hardcoded ingame texts
|
|
|
|
|
|
|
|
|
|
|
|
|
|
routines to use it.
|
|
At the moment, this extracts needed font data from the mort.com executable.
|
|
|
|
|
|
|
|
|
|
|
|
Simply use pointers to the source and destination chars instead of multiple indices.
|
|
|
|
|
|
SCUMM: More HE Games Detection
|
|
|
|
When the path does not contains a path separator (/ or \) the first
character of charset was skipped.
|
|
|
|
|
|
|
|
|
|
This should fix bug #3489654 "DEVTOOLS: create_kyradat linkerror".
|