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2018-01-23SUPERNOVA: Extract ArsanoGlider, ArsanoMeetup 2 & 3 and AxacussCell stringsStrangerke
2018-01-23SUPERNOVA: Extract ArsanoRoger textsStrangerke
2018-01-23SUPERNOVA: Extract more dialog textsStrangerke
2018-01-23SUPERNOVA: Extract strings used in ShipHold and operations related to the cableStrangerke
2018-01-23SUPERNOVA: Extract strings for ShibCabinL3 & R3 and for ShipAirlockStrangerke
2018-01-23SUPERNOVA: Fix non-ASCII character in game stringsThierry Crozat
2018-01-23SUPERNOVA: Extract the strings from ShipCockpitStrangerke
2018-01-23SUPERNOVA: Extract strings for Ship Hall and Ship Sleep CabinStrangerke
2018-01-23SUPERNOVA: Update English translationThierry Crozat
Now the title screen and intro cutscene are translated!
2018-01-23SUPERNOVA: Fix unicode characters in game stringsThierry Crozat
The non-ASCII characters should be coded using the octal value in the CP850 encoding.
2018-01-23SUPERNOVA: Move intro cutscene strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Update English translationThierry Crozat
2018-01-23SUPERNOVA: Move object name and description strings to engine data fileThierry Crozat
2018-01-23SUPERNOVA: Add partial English translation to the create_supernova toolThierry Crozat
2018-01-23SUPERNOVA: Add some German strings to the create_supernova toolThierry Crozat
2018-01-23SUPERNOVA: Add parsing of po file in create_supernovaThierry Crozat
This means the tool is now complete and can add translations to the supernova engine data file.
2018-01-23SUPERNOVA: Add bitmap files for the first newspaper English translationThierry Crozat
The pbm file is the source file for the create_supernova tool. The xcf file is the gimp image that was used to create it and is also added in case we need to modify it.
2018-01-23SUPERNOVA: Add tool skeleton to generate engine data fileThierry Crozat
The tool is only a skeleton at this point. Most of the logic is there but it is missing the data to write the German strings and it is missing the logic to write the translated strings. This means that currently the only data written are bitmap images.
2017-12-25TOOLS: Add cryo and titanic tools in create_projectStrangerke
2017-12-22SCUMM HE: Add early version of Let's Explore the Farm with Buzzy.Kirben
2017-11-23DEVTOOLS: Add Snap manifest to update-version.plColin Snover
2017-11-21CREDITS: Add credits for RISC OS portCameron Cawley
Closes gh-1068.
2017-11-20KYRA: Fix crash due to missing palette data for OldFloppy versionColin Snover
Thanks to sergesv for the patch. Fixes Trac#9733.
2017-11-19DEVTOOLS: Remove NSIS script from update-version.plCameron Cawley
The NSIS script was removed in commit 4a1f3d7
2017-11-19DEVTOOLS: Add RISC OS !Boot file to update-version.plCameron Cawley
2017-11-17CREATE_PROJECT: Fix compilation failure in C++11 modeColin Snover
Getting the address of an rvalue is invalid, and not necessary here. Once C++11 can be used always, this utility function can just be replaced with std::to_string.
2017-11-14DRASCULA: Make remaining static texts translatableEugene Sandulenko
drascula.dat file version bumped
2017-10-25Merge pull request #1035 from bgK/require-64bits-integersBastien Bouclet
BUILD: Require 64bits integers
2017-10-15TITANIC: Add missing strings for Floor & Room # to titanic.datPaul Gilbert
2017-10-12CREATE_PROJECT: Support using libjpeg for iOS buildsThierry Crozat
2017-10-12CREATE_PROJECT: Fix some compilation issues for iOSThierry Crozat
Note that this still doesn't compile with the library package provided by bSr43 because this package is missing libvorbisfile.a and has a non standard name for libglib-2.0.a. But it would probably be better to fix the package than maintain non-standard packages.
2017-10-07DEVTOOLS: Fix UTF8 character in create_titanicPaul Gilbert
2017-10-06TITANIC: DE: Fixes to vocabs, strings, and font in titanic.datPaul Gilbert
2017-10-03DEVTOOLS: Add theoradec support to Xcode create_projectColin Snover
2017-09-30BUILD: Define pointer sized integer types and remove SCUMM_64BITSBastien Bouclet
2017-09-29DEVTOOLS: Add German bot quote lists to create_titanicPaul Gilbert
2017-09-29DEVTOOLS: Added German bot word lists to create_titanicPaul Gilbert
2017-09-27DEVTOOLS: Added German tag mappings to create_titanicPaul Gilbert
2017-09-26DEVTOOLS: Added German bot response lists to create_titanicPaul Gilbert
2017-09-22DEVTOOLS: Added German Preresponse lists to create_titanicPaul Gilbert
2017-09-17DEVTOOLS: Add other German bot sentence mappings to create_titanicPaul Gilbert
2017-09-16DEVTOOLS: Add German Id mappings for Doorbot in create_titanicPaul Gilbert
2017-09-13DEVTOOLS: Fix escape sequence in create_titanicPaul Gilbert
2017-09-10CREATE_PROJECT: Fix typo in unused macroColin Snover
2017-09-10CREATE_PROJECT: Add LastUpgradeCheck to generated project fileColin Snover
This prevents the recommended updates warning appearing when opening the project in Xcode for the first time.
2017-09-10CREATE_PROJECT: Update Xcode generator to use most Xcode-recommended warningsColin Snover
2017-09-10CREATE_PROJECT: Increment default iOS build target in Xcode generatorColin Snover
Xcode 8/macOS 10.12 minimum target for iOS is now iOS 8.
2017-09-10CREATE_PROJECT: Ignore undefined-var-template warnings by defaultColin Snover
Starting in Xcode 8, clang reports warnings about singleton instantiation which are noisy, so suppress these warnings for the moment. An attempt to fix this properly was added in eefa72afa1978a9dea10f5b1833fcc8f58a3468e but it was backed out in 940b2a20f1cd490afb6e541a3cd26f0d3bdd1687. See https://github.com/scummvm/scummvm/pull/967 and https://github.com/scummvm/scummvm/pull/994.
2017-09-10CREATE_PROJECT: Move browser_osx.mm hack to Xcode generatorColin Snover
c19c10d548b2867bc4fd003fb29ac0017b2bd29d fixed the bad parsing of module.mk which meant the Xcode generator broke. For the moment, just move the hack for browser_osx.mm into the generator, until there is a more elegant solution to this problem (if ever).
2017-09-10CREATE_PROJECT: Allow FluidSynth on macOSColin Snover
FluidSynth does build and run successfully, but it is necessary to get the correct static libraries. It can be manually built against dylib, if desired, by manually adding the fluidsynth.dylib to the Frameworks. Since this will result in a runtime dependency, this is not set up by default.