Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-23 | Starts ScummVM with gameid.svm as first arg | goldmojo | |
2020-01-12 | Add the top-level dir of the packaged OPK into the LD_LIBRARY_PATH | craigsc | |
to use the libmad lib dynamically | |||
2020-01-11 | Add a special debugger file to act as a flag so that we can enable and | craigsc | |
disable debug logging without re-packing (or recompiling) scumm for gcw0 | |||
2020-01-11 | Default gcw0 back to adlib emulator due to high CPU cost of fluidsynth. | craigsc | |
I'm leaving fluidsynth in the build because the quality is higher and it does technically work and feel good on several games. Added back in MAD support for MP3 playback for CD-based music tracks on games like Monkey Island 1 - the auto-detection seems to not work correctly for gcw0. Default mixer sampling rate to 48000 due to device driver limitations (this should lower CPU cost since anything other than 48k gets re-sampled) | |||
2020-01-11 | Crank up debug logging level to 11 | craigsc | |
2020-01-05 | Reverted an old commit that disabled fluidsynth for gcw0 | craigsc | |
2020-01-04 | Configured OPK to sit under the emulators section instead of the games ↵ | craigsc | |
section since this felt like a better place. | |||
2019-04-02 | BUILD: Update logos and icons on ports | Matan Bareket | |
2016-06-06 | GCW0: Device needs downscaling | Eugene Sandulenko | |
2016-04-13 | GCW0: Redirect debug output to log | Eugene Sandulenko | |
2016-02-26 | GCW0: Update port building and provide port-specific README | Eugene Sandulenko | |
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. | |||
2016-02-24 | GCW0: Made fluidsynth default sound device | Eugene Sandulenko | |
2014-10-26 | GCW0: Fix default joystick number | Eugene Sandulenko | |
2014-10-26 | GCW0: Remove absolute paths | Eugene Sandulenko | |
2014-10-26 | GCW0: Create log file at game launch | Eugene Sandulenko | |
2014-10-26 | GCW0: Enable analog joystick by default | Eugene Sandulenko | |
2014-10-26 | GCW0: Correct launch options | Eugene Sandulenko | |
2014-10-26 | GCW0: Further work on the port | Eugene Sandulenko | |
2014-10-24 | GCW0: Initial code for GCW Zero port | Eugene Sandulenko | |