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2020-04-23Starts ScummVM with gameid.svm as first arggoldmojo
2020-01-12Add the top-level dir of the packaged OPK into the LD_LIBRARY_PATHcraigsc
to use the libmad lib dynamically
2020-01-11Add a special debugger file to act as a flag so that we can enable andcraigsc
disable debug logging without re-packing (or recompiling) scumm for gcw0
2020-01-11Default gcw0 back to adlib emulator due to high CPU cost of fluidsynth.craigsc
I'm leaving fluidsynth in the build because the quality is higher and it does technically work and feel good on several games. Added back in MAD support for MP3 playback for CD-based music tracks on games like Monkey Island 1 - the auto-detection seems to not work correctly for gcw0. Default mixer sampling rate to 48000 due to device driver limitations (this should lower CPU cost since anything other than 48k gets re-sampled)
2020-01-11Crank up debug logging level to 11craigsc
2020-01-05Reverted an old commit that disabled fluidsynth for gcw0craigsc
2020-01-04Configured OPK to sit under the emulators section instead of the games ↵craigsc
section since this felt like a better place.
2019-04-02BUILD: Update logos and icons on portsMatan Bareket
2016-06-06GCW0: Device needs downscalingEugene Sandulenko
2016-04-13GCW0: Redirect debug output to logEugene Sandulenko
2016-02-26GCW0: Update port building and provide port-specific READMEEugene Sandulenko
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being.
2016-02-24GCW0: Made fluidsynth default sound deviceEugene Sandulenko
2014-10-26GCW0: Fix default joystick numberEugene Sandulenko
2014-10-26GCW0: Remove absolute pathsEugene Sandulenko
2014-10-26GCW0: Create log file at game launchEugene Sandulenko
2014-10-26GCW0: Enable analog joystick by defaultEugene Sandulenko
2014-10-26GCW0: Correct launch optionsEugene Sandulenko
2014-10-26GCW0: Further work on the portEugene Sandulenko
2014-10-24GCW0: Initial code for GCW Zero portEugene Sandulenko