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2020-01-01ALL: Bump copyright year to 2020Eugene Sandulenko
2019-08-04WIN32: Remove DISCARDABLE from resource scriptsluicebox
Removes memory attribute that's been ignored since Win16
2019-08-04WIN32: Add a default application manifestAntoniou Athanasios
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32 The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game screen to be a white blank image, and various warnings would be output to the console, eg. "WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!" This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug. More information is available in the following links: https://github.com/pal1000/save-legacy-intel-graphics https://github.com/LWJGL/lwjgl/issues/119 https://github.com/msys2/MSYS2-packages/issues/454 https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880 Credits to sluicebox for the VS GenerateManifest flag
2019-07-05CRYOMNI3D: Add internationalization through external DAT fileLe Philousophe
2019-04-02BUILD: Update default theme to use remasteredMatan Bareket
2019-03-23WIN32: Escape the copyright symbol in the resource scriptCameron Cawley
2019-03-03ALL: Bump copyright year to 2019Lothar Serra Mari
2019-03-02WIN32: Fix embedding disabled engine filessluicebox
Fix Windows builds (msvc and mingw) including data files from disabled engines as embedded resources in executable. Bug #10878
2018-12-25BUILD: Add fonts.dat to packaging rulesCameron Cawley
2018-12-08GLK: Fix remaining Gargoyle references identified by digitallPaul Gilbert
2018-12-08GLK: Added a fonts.dat Zip archive containing the fontsPaul Gilbert
2018-12-04WIN32: Fix missing line ending in the FileDescription tagLothar Serra Mari
2018-12-04WIN32: Update FileDescription flag in scummvm.rcLothar Serra Mari
This fixes https://bugs.scummvm.org/ticket/10817
2018-11-16WIN32: Retrieve the version information for the resource script from ↵Cameron Cawley
base/internal_version.h
2018-06-29WIN32: Fix typo in resource scriptCameron Cawley
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-01-23BUILD: Add supernova.dat to install rulesThierry Crozat
2018-01-01ALL: Bump copyright year. 2018!Eugene Sandulenko
2017-11-30RELEASE: This is 2.1.0gitThierry Crozat
2017-11-21RELEASE: 1.10 will henceforth be known as 2.0Colin Snover
General consensus on the ML was that people wanted to do this. http://lists.scummvm.org/pipermail/scummvm-devel/2017-November/012008.html
2017-07-02BUILD: Add titanic.dat files to the list of engines data filesThierry Crozat
2017-02-12BUILD: Add cryo.dat to resource files for Windows builds.Kirben
2017-01-01ALL: Bump copyright year to 2017Eugene Sandulenko
2016-10-17DISTS: Fix corrupted character in copyright string for Windows exeThierry Crozat
This was introduced in commit 02827d0.
2016-09-26RELEASE: This is 1.10.0gitEugene Sandulenko
2016-09-06CLOUD: Move wwwroot archive to dists and script to devtoolsThierry Crozat
Both the data used to generate the archive and the archive itself were moved to dists/ instead of being in backends/. The script was also improved to optionally take a path as a command line argument to indicate where the wwwroot data are instead of assuming they are in the working directory. Finally a 'wwwroot' make target was also added to invoke the python script and generate the archive. with the expected path to
2016-09-05BUILD: Add wwwroot.zip to resource files for Windows buildsThierry Crozat
The file had already been added to scummvm.rc, but not to scummvm.rc.in. As a result running update-version.pl would have caused the change to be lost.
2016-08-24CLOUD: Add wwwrootAlexander Tkachev
wwwroot.zip contains ScummVM local webserver's resources, such as template html pages, styles and images. One can make it from wwwroot directory contents by running make_archive.py script. It's added to scummvm.rc, so it's included in the executable (it works with MinGW, but I was unable to do that in VS yet). IndexPageHandler is the one who returns these resources. It uses index.html for "/". I'm replacing "{message}" with translated message, so that's the way I thought the templates should work.
2016-05-22UPDATES: Add support for WinSparkleFilippos Karapetis
2016-02-05RELEASE: This is 1.9.0gitEugene Sandulenko
2016-01-01ALL: Update copyright yearsEugene Sandulenko
2015-11-28BUILD: Add access.dat to resource file for Windows builds.Kirben
2015-01-18JANITORIAL: Update copyright yearThierry Crozat
2014-06-30RELEASE: This is 1.8.0gitEugene Sandulenko
2014-01-01JANITORIAL: Update copyright yearEugene Sandulenko
2013-07-04MORTEVIELLE: Update misc files to include mort.datStrangerke
2013-06-05BUILD: install tony.datWillem Jan Palenstijn
2013-05-20NEVERHOOD: Add neverhood.dat to dist files.Johannes Schickel
2013-05-05RELEASE: This is 1.7.0gitEugene Sandulenko
2013-01-28BUILD: Add wintermute.zip to resource file for Windows builds.Kirben
2013-01-02JANITORIAL: Update copyright yearStrangerke
2012-09-05WIN32: Embed tony.dat in executableLittleboy
2012-07-08RELEASE: This is 1.6.0gitEugene Sandulenko
2012-07-05WIN32: Also embed scummclassic.zip in the executable.Johannes Schickel
This is required to have proper translation support with the classic theme without having an external scummclassic.zip.
2012-01-01MISC: This is year 2012Strangerke
2011-11-20M4: Removed the M4/MADS engine from trunkPaul Gilbert
2011-10-20RELEASE: This is 1.5.0gitEugene Sandulenko
2011-07-04DISTS: Add Windows Game Explorer xml resourceLittleboy
2011-06-29BACKENDS: Implement Win32TaskbarManager::setCount()Littleboy
2011-06-26BACKENDS: Add special Win32 path to set SDL window iconLittleboy
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback. This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later