Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-03 | Removed AA modes in favor of bilinear texture filtering, which gives much ↵ | Andre Heider | |
better results. Renamed a few types and enums to make it clear what they're for. svn-id: r43919 | |||
2009-09-02 | Cleanup, rephrase | Andre Heider | |
svn-id: r43911 | |||
2009-09-01 | Cleanup, and mention new features. | Andre Heider | |
svn-id: r43895 | |||
2009-08-08 | tweaked the mapped keys to reintroduce SHIFT for mass adding games | Andre Heider | |
svn-id: r43117 | |||
2009-07-24 | This is 1.1.0svn | Eugene Sandulenko | |
svn-id: r42699 | |||
2009-07-10 | This is 1.0.0svn | Eugene Sandulenko | |
svn-id: r42346 | |||
2009-06-17 | Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵ | Andre Heider | |
generation. svn-id: r41619 | |||
2008-08-11 | video mode polishing: | Andre Heider | |
* proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787 | |||
2008-08-09 | Updated the Makefile to the new build system. | Andre Heider | |
Introduced a Makefile variable to build a gamecube version. svn-id: r33723 | |||
2008-06-05 | recreated icon.png from scummvm_logo.svg | Andre Heider | |
svn-id: r32565 | |||
2008-06-04 | Add missing runtime data | Andre Heider | |
svn-id: r32550 | |||
2008-06-04 | Patch #1971285: "Nintendo Wii port" | Eugene Sandulenko | |
svn-id: r32547 |