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2009-09-03Removed AA modes in favor of bilinear texture filtering, which gives much ↵Andre Heider
better results. Renamed a few types and enums to make it clear what they're for. svn-id: r43919
2009-09-02Cleanup, rephraseAndre Heider
svn-id: r43911
2009-09-01Cleanup, and mention new features.Andre Heider
svn-id: r43895
2009-08-08tweaked the mapped keys to reintroduce SHIFT for mass adding gamesAndre Heider
svn-id: r43117
2009-07-24This is 1.1.0svnEugene Sandulenko
svn-id: r42699
2009-07-10This is 1.0.0svnEugene Sandulenko
svn-id: r42346
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2008-08-11video mode polishing:Andre Heider
* proper fullscreen video mode * multiple graphic modes with different overscan values * "fullscreen mode" stretches the picture on 16:9 displays * fixed broken sword 1/2 gfx garbage * support for setShakePos() svn-id: r33787
2008-08-09Updated the Makefile to the new build system.Andre Heider
Introduced a Makefile variable to build a gamecube version. svn-id: r33723
2008-06-05recreated icon.png from scummvm_logo.svgAndre Heider
svn-id: r32565
2008-06-04Add missing runtime dataAndre Heider
svn-id: r32550
2008-06-04Patch #1971285: "Nintendo Wii port"Eugene Sandulenko
svn-id: r32547