Age | Commit message (Collapse) | Author |
|
I'm leaving fluidsynth in the build because the quality is higher and it
does technically work and feel good on several games. Added back in MAD support
for MP3 playback for CD-based music tracks on games like Monkey Island 1 - the
auto-detection seems to not work correctly for gcw0. Default mixer sampling rate
to 48000 due to device driver limitations (this should lower CPU cost since anything
other than 48k gets re-sampled)
|
|
|
|
|
|
macOS 10.14 introduced a dark theme in addition to the nornal
aqua theme. Applications compiled with the 10.14 SDK or above
are automatically opt in for both, but applications compiled
with an older SDK are not and still use the aqua theme even
when the system is set to use the dark theme. Those applications
need to explicitely opt in to use the dark theme.
This fixes bug #11305: Dark Mode is not supported
|
|
|
|
section since this felt like a better place.
|
|
|
|
|
|
Currently the ScummVM app will just exit in split-screen so that's not desireable
Disabled until we implement proper support, if deemed necessary
|
|
|
|
|
|
|
|
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT
The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file.
|
|
|
|
- Fix comments
- Fix path error
- Fix output format error
|
|
* AMIGAOS4: Fix Script
Turns out i had the wrong directory set to pull the shared libraries from.
* AMIGAOS4: Fix script
Fix arithmetic conversion error on EXIT cases.
|
|
* AMIGAOS4: Update amigaos.mk
- reorg
- add stripping/copying engine plugins
- add Ext_Ins_so.rexx
* Ext_Inst_so.rexx
Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir.
Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past)
* AMIGAOS4: RM2AG.rexx
- Add automatic installation to the correct path
- Add deleting the temp file
- Typos and rewording
- Add I/O panic switches
|
|
Also minor additions of tags in Manifest files
|
|
|
|
|
|
|
|
|
|
them for now
|
|
|
|
|
|
|
|
files
|
|
This reverts commit 323b62310a9a8be275e8d8b8c7a368fe08310120.
The previous commit breaks the Win32 setup generation on the buildbot
since it is not adapted to HTML documents for the README and for the
NEWS files yet. Sorry for the noise.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Maybe this would help provide a better back trace for reported issues
|
|
Since this already had the enable-release, it is better to build with enable-optimizations too
|
|
|
|
|
|
|
|
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license.
|
|
|
|
|
|
Removes memory attribute that's been ignored since Win16
|
|
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32
The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable
The bug is for PC systems with GPU drivers that were not properly supported for Windows 10
systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a
game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game
screen to be a white blank image, and various warnings would be output to the console, eg.
"WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!"
This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their
embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug.
More information is available in the following links:
https://github.com/pal1000/save-legacy-intel-graphics
https://github.com/LWJGL/lwjgl/issues/119
https://github.com/msys2/MSYS2-packages/issues/454
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880
Credits to sluicebox for the VS GenerateManifest flag
|