Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | PS3: Implement the cloud synchronization features | Bastien Bouclet | |
2019-11-03 | DOC: Update the documentation for engineId | Bastien Bouclet | |
2019-11-01 | ANDROID: Disable verification of certificates validity for cloud saving | Thanasis Antoniou | |
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file. | |||
2019-10-31 | XEEN: Proper fix for incorrect %lu format specifiers | Paul Gilbert | |
2019-10-24 | AMIGAOS4: Fix more bugs in RM2AG.rexx | Hubert Maier | |
- Fix comments - Fix path error - Fix output format error | |||
2019-10-23 | AMIGAOS4: Fix dist scripts (#1905) | Hubert Maier | |
* AMIGAOS4: Fix Script Turns out i had the wrong directory set to pull the shared libraries from. * AMIGAOS4: Fix script Fix arithmetic conversion error on EXIT cases. | |||
2019-10-21 | AMIGAOS4: Automate special target installation even more (#1901) | Hubert Maier | |
* AMIGAOS4: Update amigaos.mk - reorg - add stripping/copying engine plugins - add Ext_Ins_so.rexx * Ext_Inst_so.rexx Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir. Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past) * AMIGAOS4: RM2AG.rexx - Add automatic installation to the correct path - Add deleting the temp file - Typos and rewording - Add I/O panic switches | |||
2019-10-21 | ANDROID: Set target sdk to 28 in project.properties | Thanasis Antoniou | |
Also minor additions of tags in Manifest files | |||
2019-10-21 | ANDROID: Set target SDK to 28 | Thanasis Antoniou | |
2019-10-13 | AMIGAOS4: Move icon files to dists/ as per new building rules | Eugene Sandulenko | |
2019-10-13 | CRYOMNI3D: Add Brazilian language support | Le Philousophe | |
2019-10-12 | UPDATES: And WinSparkle is not happy about x64 builds. How lame | Eugene Sandulenko | |
2019-10-12 | UPDATES: WinSparkle is not happy about old versions and deltas. Removing ↵ | Eugene Sandulenko | |
them for now | |||
2019-10-12 | UPDATES: Re-added updated macOS 2.1.0 build signatures | Eugene Sandulenko | |
2019-10-12 | UPDATES: Added "windows" update target OS for legacy Sparkle installations | Eugene Sandulenko | |
2019-10-12 | UPDATES: Disable 64-bit macOS update which is broken atm | Eugene Sandulenko | |
2019-10-05 | ANDROID: Set target SDK to 26 to AndroidManifest.xml and project.properties ↵ | Thanasis Antoniou | |
files | |||
2019-10-05 | Revert "DISTS: WIN32: Update Inno Setup file" | Lothar Serra Mari | |
This reverts commit 323b62310a9a8be275e8d8b8c7a368fe08310120. The previous commit breaks the Win32 setup generation on the buildbot since it is not adapted to HTML documents for the README and for the NEWS files yet. Sorry for the noise. | |||
2019-10-05 | UPDATES: Added EdDSA signatures to macOS deltas | Eugene Sandulenko | |
2019-10-05 | UPDATES: Added MacOS delta packages for 2.1.0 | Eugene Sandulenko | |
2019-10-05 | DISTS: WIN32: Update Inno Setup file | Lothar Serra Mari | |
2019-10-05 | DISTS: Added MacOS signatures for 2.1.0 | Eugene Sandulenko | |
2019-10-05 | UPDATES: Added signatures for 2.1.0 Windows builds | Eugene Sandulenko | |
2019-10-05 | DISTS: Added new keys for Sparkle 1.22.0 | Eugene Sandulenko | |
2019-09-30 | ANDROID: Update AndroidManifest.xml.in for READ_EXTERNAL_STORAGE | Thanasis Antoniou | |
2019-09-27 | ANDROID: Request permissions to external storage | Eugene Sandulenko | |
2019-09-23 | RELEASE: This is 2.2.0git | Eugene Sandulenko | |
2019-09-19 | RISCOS: Ensure the Iconv module is loaded | Cameron Cawley | |
2019-09-18 | ANDROIDSDL: Use "debug" or "release" as a parameter for building the port | Antoniou Athanasios | |
2019-09-18 | RISCOS: Don't try to load the required modules if they aren't installed | Cameron Cawley | |
2019-09-17 | ANDROIDSDL: Remove enable-release and enable-optimizations from config | Thanasis Antoniou | |
Maybe this would help provide a better back trace for reported issues | |||
2019-09-16 | ANDROIDSDL: Enable optimizations for the build | Thanasis Antoniou | |
Since this already had the enable-release, it is better to build with enable-optimizations too | |||
2019-09-13 | SUPERNOVA: Update engine data file with latest English translation | Thierry Crozat | |
2019-09-08 | HDB: Remove accidentally added file | Strangerke | |
2019-09-07 | HDB: Remove useless returns | Strangerke | |
2019-08-20 | ANDROID: Use a better icon for the on screen control | Cameron Cawley | |
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license. | |||
2019-08-20 | ANDROID: Add a button to show the virtual keyboard | Cameron Cawley | |
2019-08-12 | DISTS:ANDROIDSDL: Update splash logo.png | Thanasis Antoniou | |
2019-08-04 | WIN32: Remove DISCARDABLE from resource script | sluicebox | |
Removes memory attribute that's been ignored since Win16 | |||
2019-08-04 | WIN32: Add a default application manifest | Antoniou Athanasios | |
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32 The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game screen to be a white blank image, and various warnings would be output to the console, eg. "WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!" This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug. More information is available in the following links: https://github.com/pal1000/save-legacy-intel-graphics https://github.com/LWJGL/lwjgl/issues/119 https://github.com/msys2/MSYS2-packages/issues/454 https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880 Credits to sluicebox for the VS GenerateManifest flag | |||
2019-08-03 | BUILD: Fix 8-bit Windows icon transparency | SupSuper | |
They were showing as black squares in Windows XP | |||
2019-07-30 | CLOUD: Regenerate wwwroot archive to include graphic resources | Alexander Tkachev | |
2019-07-28 | SUPERNOVA: Update translation | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Fix translation of "Wundersam!" | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Add info, doc, help screens for MS2 | Jaromir Wysoglad | |
2019-07-28 | SUPERNOVA: Generate new dat files for supernova. | Jaromir Wysoglad | |
2019-07-05 | CRYOMNI3D: Add Spanish version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add German version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add Italian version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add English version of Versailles | Le Philousophe | |