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2020-01-01ALL: Bump copyright year to 2020Eugene Sandulenko
2019-12-18KYRA: (EOB/PC98) - add static resourcesathrxx
2019-11-10ANDROID: Disable support for split screenThanasis Antoniou
Currently the ScummVM app will just exit in split-screen so that's not desireable Disabled until we implement proper support, if deemed necessary
2019-11-09RISCOS: Reduce the required DigitalRenderer versionCameron Cawley
2019-11-03PS3: Implement the cloud synchronization featuresBastien Bouclet
2019-11-03DOC: Update the documentation for engineIdBastien Bouclet
2019-11-01ANDROID: Disable verification of certificates validity for cloud savingThanasis Antoniou
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file.
2019-10-31XEEN: Proper fix for incorrect %lu format specifiersPaul Gilbert
2019-10-24AMIGAOS4: Fix more bugs in RM2AG.rexxHubert Maier
- Fix comments - Fix path error - Fix output format error
2019-10-23AMIGAOS4: Fix dist scripts (#1905)Hubert Maier
* AMIGAOS4: Fix Script Turns out i had the wrong directory set to pull the shared libraries from. * AMIGAOS4: Fix script Fix arithmetic conversion error on EXIT cases.
2019-10-21AMIGAOS4: Automate special target installation even more (#1901)Hubert Maier
* AMIGAOS4: Update amigaos.mk - reorg - add stripping/copying engine plugins - add Ext_Ins_so.rexx * Ext_Inst_so.rexx Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir. Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past) * AMIGAOS4: RM2AG.rexx - Add automatic installation to the correct path - Add deleting the temp file - Typos and rewording - Add I/O panic switches
2019-10-21ANDROID: Set target sdk to 28 in project.propertiesThanasis Antoniou
Also minor additions of tags in Manifest files
2019-10-21ANDROID: Set target SDK to 28Thanasis Antoniou
2019-10-13AMIGAOS4: Move icon files to dists/ as per new building rulesEugene Sandulenko
2019-10-13CRYOMNI3D: Add Brazilian language supportLe Philousophe
2019-10-12UPDATES: And WinSparkle is not happy about x64 builds. How lameEugene Sandulenko
2019-10-12UPDATES: WinSparkle is not happy about old versions and deltas. Removing ↵Eugene Sandulenko
them for now
2019-10-12UPDATES: Re-added updated macOS 2.1.0 build signaturesEugene Sandulenko
2019-10-12UPDATES: Added "windows" update target OS for legacy Sparkle installationsEugene Sandulenko
2019-10-12UPDATES: Disable 64-bit macOS update which is broken atmEugene Sandulenko
2019-10-05ANDROID: Set target SDK to 26 to AndroidManifest.xml and project.properties ↵Thanasis Antoniou
files
2019-10-05Revert "DISTS: WIN32: Update Inno Setup file"Lothar Serra Mari
This reverts commit 323b62310a9a8be275e8d8b8c7a368fe08310120. The previous commit breaks the Win32 setup generation on the buildbot since it is not adapted to HTML documents for the README and for the NEWS files yet. Sorry for the noise.
2019-10-05UPDATES: Added EdDSA signatures to macOS deltasEugene Sandulenko
2019-10-05UPDATES: Added MacOS delta packages for 2.1.0Eugene Sandulenko
2019-10-05DISTS: WIN32: Update Inno Setup fileLothar Serra Mari
2019-10-05DISTS: Added MacOS signatures for 2.1.0Eugene Sandulenko
2019-10-05UPDATES: Added signatures for 2.1.0 Windows buildsEugene Sandulenko
2019-10-05DISTS: Added new keys for Sparkle 1.22.0Eugene Sandulenko
2019-09-30ANDROID: Update AndroidManifest.xml.in for READ_EXTERNAL_STORAGEThanasis Antoniou
2019-09-27ANDROID: Request permissions to external storageEugene Sandulenko
2019-09-23RELEASE: This is 2.2.0gitEugene Sandulenko
2019-09-19RISCOS: Ensure the Iconv module is loadedCameron Cawley
2019-09-18ANDROIDSDL: Use "debug" or "release" as a parameter for building the portAntoniou Athanasios
2019-09-18RISCOS: Don't try to load the required modules if they aren't installedCameron Cawley
2019-09-17ANDROIDSDL: Remove enable-release and enable-optimizations from configThanasis Antoniou
Maybe this would help provide a better back trace for reported issues
2019-09-16ANDROIDSDL: Enable optimizations for the buildThanasis Antoniou
Since this already had the enable-release, it is better to build with enable-optimizations too
2019-09-13SUPERNOVA: Update engine data file with latest English translationThierry Crozat
2019-09-08HDB: Remove accidentally added fileStrangerke
2019-09-07HDB: Remove useless returnsStrangerke
2019-08-20ANDROID: Use a better icon for the on screen controlCameron Cawley
Modified from https://www.iconfinder.com/icons/352464/keyboard_icon, which is available under the Creative Commons (Attribution-Share Alike 3.0 Unported) license.
2019-08-20ANDROID: Add a button to show the virtual keyboardCameron Cawley
2019-08-12DISTS:ANDROIDSDL: Update splash logo.pngThanasis Antoniou
2019-08-04WIN32: Remove DISCARDABLE from resource scriptsluicebox
Removes memory attribute that's been ignored since Win16
2019-08-04WIN32: Add a default application manifestAntoniou Athanasios
This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32 The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 systems, like Intel HD Graphics series 1st and 2nd generations. In those systems, launching a game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game screen to be a white blank image, and various warnings would be output to the console, eg. "WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, src.gere.cpp:167)!" This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in their embedded default Manifest file. Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug. More information is available in the following links: https://github.com/pal1000/save-legacy-intel-graphics https://github.com/LWJGL/lwjgl/issues/119 https://github.com/msys2/MSYS2-packages/issues/454 https://gcc.gnu.org/bugzilla/show_bug.cgi?id=69880 Credits to sluicebox for the VS GenerateManifest flag
2019-08-03BUILD: Fix 8-bit Windows icon transparencySupSuper
They were showing as black squares in Windows XP
2019-07-30CLOUD: Regenerate wwwroot archive to include graphic resourcesAlexander Tkachev
2019-07-28SUPERNOVA: Update translationJaromir Wysoglad
2019-07-28SUPERNOVA: Fix translation of "Wundersam!"Jaromir Wysoglad
2019-07-28SUPERNOVA: Add info, doc, help screens for MS2Jaromir Wysoglad
2019-07-28SUPERNOVA: Generate new dat files for supernova.Jaromir Wysoglad