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AgeCommit message (Collapse)Author
2006-02-16Add 3DO platform for HE gamesTravis Howell
svn-id: r20714
2006-01-28Fix LaTeX to work againMax Horn
svn-id: r20267
2006-01-22c64 still missing.Travis Howell
svn-id: r20133
2006-01-21Add new platforms.Travis Howell
Sync. more changes. svn-id: r20126
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030
2005-10-18talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses themEugene Sandulenko
too. svn-id: r19154
2005-04-13Since the latest change once again makes this a proper sentence, I'veTorbjörn Andersson
reverted my previous change. This patch also replaces some tabs with spaces. svn-id: r17587
2005-04-13Pedantic fix.Torbjörn Andersson
svn-id: r17584
2005-04-13Mention NES platform in documentation. Just forgot it last timeEugene Sandulenko
svn-id: r17574
2005-04-13Patches #1164217 "Updated GS Support + Percussion Remapping Patch" andEugene Sandulenko
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019
2005-03-02Mnetion hercGreen/hercAmber render modes.Eugene Sandulenko
svn-id: r16976
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-10-21Don't hard code refsMax Horn
svn-id: r15637
2004-10-14Documented the --savepath option.Torbjörn Andersson
svn-id: r15546
2004-08-10Document that "windows" is a valid platform setting.Torbjörn Andersson
svn-id: r14537
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
svn-id: r14225
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191
2004-05-05When you make changes to the README, please don't forget to update the TeX ↵Max Horn
docs, too svn-id: r13786
2004-04-22Might as well update this stuff tooMichael Pearce
svn-id: r13602
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-09fix various LaTeX warnings; consistent spelling of FM-TOWNSMax Horn
svn-id: r12791
2004-02-09Sync (Hope this is right).Travis Howell
svn-id: r12786
2004-02-08Write URLs using hyperref command, so that they end up as hyperlinks in PDF/HTMLMax Horn
svn-id: r12777
2004-02-06some correctionsMax Horn
svn-id: r12749
2004-01-20slightly less hackish LaTeX codeMax Horn
svn-id: r12563
2004-01-20Added latex-files. To make the readme.ps type 'latex readme.tex&&dvips ↵Hannes Niederhausen
readme.dvi -o readme.ps' If someone wants a Makefile, please post it to the scmmvm-devel-list. svn-id: r12560