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path: root/engines/access/access.cpp
AgeCommit message (Expand)Author
2014-08-30ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenesPaul Gilbert
2014-08-30ACCESS: Implement loading savegames from launcherPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-28ACCESS: Implemented cmdFreeSoundPaul Gilbert
2014-08-28ACCESS: Implemented playVideoPaul Gilbert
2014-08-28ACCESS: Implemented setVideoPaul Gilbert
2014-08-27ACCESS: Fix incorrect use of delete[] on ResourcesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-28ACCESS: Use the hires version in Amazon CDStrangerke
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-25ACCESS: Add destination surface in speakText parametersStrangerke
2014-08-25ACCESS: Move _maxChars to asurfaceStrangerke
2014-08-25ACCESS: Modify speakText so it takes a string array as parameterStrangerke
2014-08-25ACCESS: Stub for printText methodPaul Gilbert
2014-08-24ACCESS: Fix mapping of _useItem onto flags arrayPaul Gilbert
2014-08-24ACCESS: Implement speakText()Strangerke
2014-08-24ACCESS: Fix the loading of text in doEstablishStrangerke
2014-08-23ACCESS: Start implementing loadEstablishStrangerke
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-23ACCESS: More implementation of CharManagerPaul Gilbert
2014-08-23ACCESS: Beginnings of character/converse managerPaul Gilbert
2014-08-21ACCESS: Standardise plotting methods and added commentsPaul Gilbert
2014-08-21ACCESS: Implement partially doEstablishStrangerke
2014-08-19ACCESS: Implemented cmdNewRoom opcodePaul Gilbert
2014-08-20ACCESS: Use a variable delay of up to 20ms instead of a fix 50msStrangerke
2014-08-18ACCESS: Simplified surface creation, added drawing for scaled flipped imagesPaul Gilbert
2014-08-17ACCESS: Split the bubble box code from Room into it's own filePaul Gilbert
2014-08-17ACCESS: Implement some opcodesStrangerke
2014-08-16ACCESS: Fix display of mouse cursorPaul Gilbert
2014-08-16ACCESS: Implement routine for scaled drawing of playerPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-16ACCESS: Add a second parameter to doEstablish()Strangerke
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-13ACCESS: Fix compiler warnings and deallocation crash on exitPaul Gilbert
2014-08-13ACCESS: Fix clearing pending images list each framePaul Gilbert
2014-08-13ACCESS: Fix rendering of scene backgroundPaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-12ACCESS: Implemented setBufferScan and copyRectsPaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-10ACCESS: Implement loadPlayFieldPaul Gilbert
2014-08-10ACCESS: Decompress sprite resource frames immediately on creationPaul Gilbert
2014-08-10ACCESS: Beginnings of logic for drawing sprite framesPaul Gilbert
2014-08-10ACCESS: Changed _objectsTable from raw data array to SpriteResource arrayPaul Gilbert
2014-08-10ACCESS: Fix typo in variable nameStrangerke
2014-08-10ACCESS: Implement 3 more opcodesStrangerke
2014-08-09ACCESS: Implemented player loadingPaul Gilbert