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path: root/engines/access/access.cpp
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2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-21ACCESS: Remove unused variableStrangerke
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Modify the indentation of constructor when it's multilineStrangerke
2014-12-17ACCESS: Use writeString in writeSavegameHeaderStrangerke
2014-12-17ACCESS: Use a while statement as suggested by _sev in the merge requestStrangerke
Also fix a formatting issue pointed out by _sev
2014-12-13ACCESS: Beginnings of dirty rect handling for screenPaul Gilbert
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: Fix speakText behaviorStrangerke
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: Add a cheat mode which currently skips the guard in chapter 8Strangerke
2014-12-12ACCESS: Cleaned up event handling for scene establish text displayPaul Gilbert
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Remove two unused variablesStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Remove unused _travel and _ask fieldsPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Fix left button flag beig stuck after saving & loading gamesPaul Gilbert
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Refactored Amazon specific player loading into new AmazonPlayer classPaul Gilbert
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Fix display in cmdDeath()Strangerke
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Fix resetting cursor after conversationsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Add missing table to savegamesPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert
2014-12-12ACCESS: Fix display of paged text in doEstablish callsPaul Gilbert
2014-12-12ACCESS: Fix scene establishment paging when there are multiple pagesPaul Gilbert
2014-10-19ACCESS: Wait for keypress in speakText if voice is turned offPaul Gilbert
2014-09-16ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* ↵Strangerke
to ImageEntry
2014-08-30ACCESS: Fix playSound callPaul Gilbert
2014-08-30ACCESS: Further cleanup of doEstablish parametersPaul Gilbert
2014-08-31ACCESS: Implement printText()Strangerke
2014-08-30ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenesPaul Gilbert
2014-08-30ACCESS: Implement loading savegames from launcherPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert