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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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access
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access.cpp
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Author
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-27
ACCESS: Fix speech
Strangerke
2014-12-21
ACCESS: Remove unused variable
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Modify the indentation of constructor when it's multiline
Strangerke
2014-12-17
ACCESS: Use writeString in writeSavegameHeader
Strangerke
2014-12-17
ACCESS: Use a while statement as suggested by _sev in the merge request
Strangerke
Also fix a formatting issue pointed out by _sev
2014-12-13
ACCESS: Beginnings of dirty rect handling for screen
Paul Gilbert
2014-12-12
ACCESS: Fix compilation errors reported by Criezy
Strangerke
2014-12-12
ACCESS: Fix speakText behavior
Strangerke
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Add a debug channel for the sound & music handling
Strangerke
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Cleaned up event handling for scene establish text display
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Remove two unused variables
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Remove unused _travel and _ask fields
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix left button flag beig stuck after saving & loading games
Paul Gilbert
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
Paul Gilbert
2014-12-12
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Paul Gilbert
2014-12-12
ACCESS: Implement a couple of script functions
Strangerke
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Further fixes for panning
Paul Gilbert
2014-12-12
ACCESS: Fix display in cmdDeath()
Strangerke
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Merge the sound resource and priority lists
Paul Gilbert
2014-12-12
ACCESS: Fix resetting cursor after conversations
Paul Gilbert
2014-12-12
ACCESS: Fixes for startChapter
Paul Gilbert
2014-12-12
ACCESS: Add missing table to savegames
Paul Gilbert
2014-12-12
ACCESS: Implemented code for cmdChapter
Paul Gilbert
2014-12-12
ACCESS: Fix display of paged text in doEstablish calls
Paul Gilbert
2014-12-12
ACCESS: Fix scene establishment paging when there are multiple pages
Paul Gilbert
2014-10-19
ACCESS: Wait for keypress in speakText if voice is turned off
Paul Gilbert
2014-09-16
ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* ↵
Strangerke
to ImageEntry
2014-08-30
ACCESS: Fix playSound call
Paul Gilbert
2014-08-30
ACCESS: Further cleanup of doEstablish parameters
Paul Gilbert
2014-08-31
ACCESS: Implement printText()
Strangerke
2014-08-30
ACCESS: Fix non-scaled sprites appearing on-screen in scrolling scenes
Paul Gilbert
2014-08-30
ACCESS: Implement loading savegames from launcher
Paul Gilbert
2014-08-30
ACCESS: Implement saving and loading savegames
Paul Gilbert
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