Age | Commit message (Expand) | Author |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth |
2016-05-26 | ACCESS: Refactor ASurface and Screen to not use virtual inheritance | Paul Gilbert |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert |
2015-11-24 | ACCESS: movie player for Noctropolis+Synnergist | Martin Kiewitz |
2015-07-24 | ACCESS: Use our formatting conventions for variable and function names | Filippos Karapetis |
2015-02-06 | ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR | Strangerke |
2015-02-05 | ACCESS: Remove an unused function | Strangerke |
2015-02-04 | ACCESS: Tex2 - Start implementing takePicture() | Strangerke |
2015-01-30 | ACCESS: Remove a useless variable | Strangerke |
2015-01-21 | ACCESS: MM - Implement cmdDispAbout, initialize some variables | Strangerke |
2015-01-17 | ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming | Strangerke |
2015-01-15 | ACCESS: MM - Implement up and down arrows in BubbleBox | Strangerke |
2015-01-15 | ACCESS: MM - Implement getList | Strangerke |
2015-01-14 | ACCESS: MM - Implement displayBoxData | Strangerke |
2015-01-13 | ACCESS: MM - Some more work on BubbleBox class | Strangerke |
2015-01-13 | ACCESS: MM - Work some more on doBox_v1 | Strangerke |
2015-01-12 | ACCESS: MM - Add resource _byte1EEB5[] | Strangerke |
2015-01-12 | ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP) | Strangerke |
2015-01-09 | ACCESS: MM - Make Bubble Box variable, add MM bubble boxes | Strangerke |
2015-01-06 | ACCESS: MM - Fix TRAVEL array size | Strangerke |
2015-01-05 | ACCESS: MM - Implement some game specific opcodes | Strangerke |
2015-01-05 | ACCESS: Make opcodes dependant to game versions | Strangerke |
2014-12-29 | ACCESS: Split a bit more Player class, add some MM specific code | Strangerke |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Remove useless defines | Strangerke |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-12 | ACCESS: Implement restart after death | Strangerke |
2014-12-12 | ACCESS: Add a debug channel for the sound & music handling | Strangerke |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke |
2014-12-12 | ACCESS: Add some code for the intro (WIP) | Strangerke |
2014-12-12 | ACCESS: Rename _Eseg | Strangerke |
2014-12-12 | ACCESS: Remove two unused variables | Strangerke |
2014-12-12 | ACCESS: Split SoundManager and MusicManager | Strangerke |
2014-12-12 | ACCESS: Refactor opening scenes logic into Opening class | Paul Gilbert |
2014-12-12 | ACCESS: Remove unused _travel and _ask fields | Paul Gilbert |
2014-12-12 | ACCESS: Moved help table data from AccessEngine to AmazonEngine | Paul Gilbert |
2014-12-12 | ACCESS: Major refactoring of Amazon logic into their own classes | Paul Gilbert |
2014-12-12 | ACCESS: gcc compilation fixes | Paul Gilbert |
2014-12-12 | ACCESS: Implement a couple of script functions | Strangerke |
2014-12-12 | ACCESS: Refactor _inactive from AccessEngine to AmazonEngine | Paul Gilbert |
2014-12-12 | ACCESS: Further fixes for panning | Paul Gilbert |
2014-12-12 | ACCESS: Fix resetting cursor after conversations | Paul Gilbert |
2014-12-12 | ACCESS: Fixes for startChapter | Paul Gilbert |
2014-12-12 | ACCESS: Implemented code for cmdChapter | Paul Gilbert |
2014-12-12 | ACCESS: Fix display of paged text in doEstablish calls | Paul Gilbert |
2014-09-16 | ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t... | Strangerke |
2014-08-31 | ACCESS: Implement printText() | Strangerke |
2014-08-30 | ACCESS: Implemented cmdDead | Paul Gilbert |
2014-08-30 | ACCESS: Implement loading savegames from launcher | Paul Gilbert |
2014-08-30 | ACCESS: Implement saving and loading savegames | Paul Gilbert |