index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
access.h
Age
Commit message (
Expand
)
Author
2016-05-26
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-24
ACCESS: movie player for Noctropolis+Synnergist
Martin Kiewitz
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-02-06
ACCESS: MM - Start implementing PRINTCHR and SPRINTCHR
Strangerke
2015-02-05
ACCESS: Remove an unused function
Strangerke
2015-02-04
ACCESS: Tex2 - Start implementing takePicture()
Strangerke
2015-01-30
ACCESS: Remove a useless variable
Strangerke
2015-01-21
ACCESS: MM - Implement cmdDispAbout, initialize some variables
Strangerke
2015-01-17
ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming
Strangerke
2015-01-15
ACCESS: MM - Implement up and down arrows in BubbleBox
Strangerke
2015-01-15
ACCESS: MM - Implement getList
Strangerke
2015-01-14
ACCESS: MM - Implement displayBoxData
Strangerke
2015-01-13
ACCESS: MM - Some more work on BubbleBox class
Strangerke
2015-01-13
ACCESS: MM - Work some more on doBox_v1
Strangerke
2015-01-12
ACCESS: MM - Add resource _byte1EEB5[]
Strangerke
2015-01-12
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)
Strangerke
2015-01-09
ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
Strangerke
2015-01-06
ACCESS: MM - Fix TRAVEL array size
Strangerke
2015-01-05
ACCESS: MM - Implement some game specific opcodes
Strangerke
2015-01-05
ACCESS: Make opcodes dependant to game versions
Strangerke
2014-12-29
ACCESS: Split a bit more Player class, add some MM specific code
Strangerke
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Remove useless defines
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Add a debug channel for the sound & music handling
Strangerke
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Add some code for the intro (WIP)
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Remove two unused variables
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Remove unused _travel and _ask fields
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: Implement a couple of script functions
Strangerke
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Further fixes for panning
Paul Gilbert
2014-12-12
ACCESS: Fix resetting cursor after conversations
Paul Gilbert
2014-12-12
ACCESS: Fixes for startChapter
Paul Gilbert
2014-12-12
ACCESS: Implemented code for cmdChapter
Paul Gilbert
2014-12-12
ACCESS: Fix display of paged text in doEstablish calls
Paul Gilbert
2014-09-16
ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* t...
Strangerke
2014-08-31
ACCESS: Implement printText()
Strangerke
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-30
ACCESS: Implement loading savegames from launcher
Paul Gilbert
2014-08-30
ACCESS: Implement saving and loading savegames
Paul Gilbert
2014-08-30
ACCESS: Added code for reading/writing savegame headers and list saves
Paul Gilbert
[next]