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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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access
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amazon
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amazon_game.cpp
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Commit message (
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Author
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-01-30
ACCESS: Remove a useless variable
Strangerke
2015-01-30
ACCESS: MM - Add MM specific code in doEstablish
Strangerke
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-21
ACCESS: Remove unused variable
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-17
ACCESS: Get rid of hardcoded size when using Common::Fill
Strangerke
2014-12-17
ACCESS: Fix three out of bounds
Strangerke
2014-12-17
ACCESS: Modify the indentation of constructor when it's multiline
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-12
ACCESS: Remove old dummy unused fields from savegame
Paul Gilbert
2014-12-12
ACCESS: Fix for player movement and stab action in pit scene
Paul Gilbert
2014-12-12
ACCESS: Remove a useless variable, some renaming
Strangerke
2014-12-12
ACCESS: Fix death cell list data
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Get rid of the use of 'this' in constructor
Strangerke
2014-12-12
ACCESS: Fix _help3 initialization
Strangerke
2014-12-12
ACCESS: Add some more checks for the floppy version
Strangerke
2014-12-12
ACCESS: Skip chapter speech for the non-CD versions
Strangerke
2014-12-12
ACCESS: Fix event pollig in death flashing loop
Paul Gilbert
2014-12-12
ACCESS: Fix the end of the demo
Strangerke
2014-12-12
ACCESS: Cleaned up event handling for scene establish text display
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Fix cmdDead for the demo
Strangerke
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Debounce any mouse press when showing death screen
Paul Gilbert
2014-12-12
ACCESS: Fix doEstablish for the floppy and for the demo versions
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Remove second character sprite in Dead command
Strangerke
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Fix restoring game scene after using help
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Remove unneeded dummy field syncs from serializer
Paul Gilbert
2014-12-12
ACCESS: Move _saveRiver from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Cleanup of updateObstacles
Paul Gilbert
2014-12-12
ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
Strangerke
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Add a replacement of configSelect, currently just initializing _hintL...
Strangerke
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: add code to replace the checks on KEYBUFCNT
Strangerke
2014-12-12
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
Paul Gilbert
2014-12-12
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ...
Strangerke
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