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path: root/engines/access/amazon/amazon_game.cpp
AgeCommit message (Expand)Author
2014-12-12ACCESS: Fix the end of the demoStrangerke
2014-12-12ACCESS: Cleaned up event handling for scene establish text displayPaul Gilbert
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: Fix cmdDead for the demoStrangerke
2014-12-12ACCESS: Further cleanup of river obstacles checksPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Debounce any mouse press when showing death screenPaul Gilbert
2014-12-12ACCESS: Fix doEstablish for the floppy and for the demo versionsStrangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Remove second character sprite in Dead commandStrangerke
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Fix restoring game scene after using helpPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Remove unneeded dummy field syncs from serializerPaul Gilbert
2014-12-12ACCESS: Move _saveRiver from engine to River classPaul Gilbert
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Cleanup of updateObstaclesPaul Gilbert
2014-12-12ACCESS: Finish the implementation of cmdHelp (still a redraw issue)Strangerke
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Add a replacement of configSelect, currently just initializing _hintL...Strangerke
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: add code to replace the checks on KEYBUFCNTStrangerke
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ...Strangerke
2014-12-12ACCESS: Fix flickering slaver guardPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert
2014-12-12ACCESS: Fix character in first screen when the intro is playedStrangerke
2014-12-12ACCESS: Implement calcIQStrangerke
2014-12-12ACCESS: Implement helpTitleStrangerke
2014-12-12ACCESS: Some work on drawHelp (WIP)Strangerke
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Use a new structure instead of a byte array for River ObjectsStrangerke
2014-12-12ACCESS: Some more work on RIVER (still WIP)Strangerke
2014-12-12ACCESS: Implement doTentStrangerke
2014-12-12ACCESS: Add extra shouldQuit checks during title sequencePaul Gilbert
2014-12-12ACCESS: Add a hack in order to make the first screen visibleStrangerke
2014-12-12ACCESS: Fix display height of text in chapter introductionStrangerke
2014-12-12ACCESS: Move setupGame before doIntroduction to fix a crashStrangerke
2014-12-12ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon ResourcesStrangerke
2014-12-12ACCESS: Simplify doIntroduction()Strangerke
2014-12-12ACCESS: Add more intro code, including credit scrollingStrangerke
2014-12-12ACCESS: Fix intro countdown, add splashscreen and loading of scene 0Strangerke
2014-12-12ACCESS: Fix the call of doIntroductionStrangerke
2014-12-12ACCESS: Start working on ANT()Strangerke
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Fixes for startChapterPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert