Age | Commit message (Expand) | Author |
2016-05-26 | ACCESS: Refactor ASurface and Screen to not use virtual inheritance | Paul Gilbert |
2016-01-17 | ACCESS: Handle differences in CD vs Floppy establishment text offsets | Paul Gilbert |
2016-01-17 | ACCESS: Show correct chapter start establishment text | Paul Gilbert |
2015-12-11 | ACCESS: Fix differences in floppy chapter changes | Paul Gilbert |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert |
2015-07-24 | ACCESS: Use our formatting conventions for variable and function names | Filippos Karapetis |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn |
2015-01-30 | ACCESS: Remove a useless variable | Strangerke |
2015-01-30 | ACCESS: MM - Add MM specific code in doEstablish | Strangerke |
2014-12-27 | ACCESS: Use loadSoundTable instead of push_back in several places | Strangerke |
2014-12-21 | ACCESS: Remove unused variable | Strangerke |
2014-12-19 | ACCESS: Extra initialization for various classes | Paul Gilbert |
2014-12-19 | ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface | Paul Gilbert |
2014-12-17 | ACCESS: Get rid of hardcoded size when using Common::Fill | Strangerke |
2014-12-17 | ACCESS: Fix three out of bounds | Strangerke |
2014-12-17 | ACCESS: Modify the indentation of constructor when it's multiline | Strangerke |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-14 | ACCESS: Some refactoring concerning the mouse cursor | Strangerke |
2014-12-12 | ACCESS: Remove old dummy unused fields from savegame | Paul Gilbert |
2014-12-12 | ACCESS: Fix for player movement and stab action in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Remove a useless variable, some renaming | Strangerke |
2014-12-12 | ACCESS: Fix death cell list data | Paul Gilbert |
2014-12-12 | ACCESS: Separate timer updates from frame updates, and overall delay cleanup | Paul Gilbert |
2014-12-12 | ACCESS: Implement restart after death | Strangerke |
2014-12-12 | ACCESS: Get rid of the use of 'this' in constructor | Strangerke |
2014-12-12 | ACCESS: Fix _help3 initialization | Strangerke |
2014-12-12 | ACCESS: Add some more checks for the floppy version | Strangerke |
2014-12-12 | ACCESS: Skip chapter speech for the non-CD versions | Strangerke |
2014-12-12 | ACCESS: Fix event pollig in death flashing loop | Paul Gilbert |
2014-12-12 | ACCESS: Fix the end of the demo | Strangerke |
2014-12-12 | ACCESS: Cleaned up event handling for scene establish text display | Paul Gilbert |
2014-12-12 | ACCESS: Clean up keyboard control | Paul Gilbert |
2014-12-12 | ACCESS: Fix cmdDead for the demo | Strangerke |
2014-12-12 | ACCESS: Further cleanup of river obstacles checks | Paul Gilbert |
2014-12-12 | ACCESS: Janitorial | Strangerke |
2014-12-12 | ACCESS: Debounce any mouse press when showing death screen | Paul Gilbert |
2014-12-12 | ACCESS: Fix doEstablish for the floppy and for the demo versions | Strangerke |
2014-12-12 | ACCESS: Rename _Eseg | Strangerke |
2014-12-12 | ACCESS: Split SoundManager and MusicManager | Strangerke |
2014-12-12 | ACCESS: Remove second character sprite in Dead command | Strangerke |
2014-12-12 | ACCESS: Refactor opening scenes logic into Opening class | Paul Gilbert |
2014-12-12 | ACCESS: Fix restoring game scene after using help | Paul Gilbert |
2014-12-12 | ACCESS: Moved help table data from AccessEngine to AmazonEngine | Paul Gilbert |
2014-12-12 | ACCESS: Remove unneeded dummy field syncs from serializer | Paul Gilbert |
2014-12-12 | ACCESS: Move _saveRiver from engine to River class | Paul Gilbert |
2014-12-12 | ACCESS: Major refactoring of Amazon logic into their own classes | Paul Gilbert |
2014-12-12 | ACCESS: Cleanup of updateObstacles | Paul Gilbert |
2014-12-12 | ACCESS: Finish the implementation of cmdHelp (still a redraw issue) | Strangerke |
2014-12-12 | ACCESS: Cleanup of room _function and river canoe movement | Paul Gilbert |
2014-12-12 | ACCESS: Add a replacement of configSelect, currently just initializing _hintL... | Strangerke |