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trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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amazon
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amazon_logic.cpp
Age
Commit message (
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Author
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-20
ACCESS: Fix compiler warnings
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-17
ACCESS: Split doCredit in two, putting demo code in a separate function
Strangerke
2014-12-16
ACCESS: Fix foreground parallex in opening scene
Paul Gilbert
2014-12-14
ACCESS: Fix distortion occurring at left edge of jungle scrolling in ↵
Paul Gilbert
introduction
2014-12-14
ACCESS: Formatting fixes
Paul Gilbert
2014-12-14
ACCESS: Add enum for inventory items referred in hardcoded logic
Paul Gilbert
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-12
ACCESS: Fix for player movement and stab action in pit scene
Paul Gilbert
2014-12-12
ACCESS: Reduce screen pointer usage in amazon logic
Strangerke
2014-12-12
ACCESS: Remove a useless variable, some renaming
Strangerke
2014-12-12
ACCESS: Fix positioning of Ant in pit scene
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Initial enum cleanup for Ant fields
Paul Gilbert
2014-12-12
ACCESS: Add a button to allow skipping the river scene
Paul Gilbert
2014-12-12
ACCESS: Minor cleanup of _saveRiver flag
Paul Gilbert
2014-12-12
ACCESS: stops the SFX sounds in the intro at the end of the countdown
Strangerke
2014-12-12
ACCESS: Fix event pollig in death flashing loop
Paul Gilbert
2014-12-12
ACCESS: Fix progressing within the river
Paul Gilbert
2014-12-12
ACCESS: Add a hack to fake queueing
Strangerke
2014-12-12
ACCESS: Minor River cleanup
Strangerke
2014-12-12
ACCESS: Minor river code clean up and saving fix
Paul Gilbert
2014-12-12
ACCESS: Add a cheat mode which currently skips the guard in chapter 8
Strangerke
2014-12-12
ACCESS: Simply river savegame fields
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Move river death flags from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Fix display of rocks in the river arcade scene
Paul Gilbert
2014-12-12
ACCESS: Fix the formatting of a bunch of else statements
Paul Gilbert
2014-12-12
ACCESS: Remove misnamed duplicate _screenVirtX field
Paul Gilbert
2014-12-12
ACCESS: Fix definition of river data structures
Paul Gilbert
2014-12-12
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
Strangerke
2014-12-12
ACCESS: Skip the end of the full intro in the demo
Strangerke
2014-12-12
ACCESS: Implement the demo logic in doTitle
Strangerke
2014-12-12
ACCESS: Add some code for the intro (WIP)
Strangerke
2014-12-12
ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
Strangerke
2014-12-12
ACCESS: improve the sound during the title countdown
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
Paul Gilbert
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Move _saveRiver from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Remove accidental resetting of _vm pointers
Paul Gilbert
2014-12-12
ACCESS: Only save river scene fields when actually in the river scene
Paul Gilbert
I'm still not happy everything needed is being synchronised, so this way we can work on it further without upsetting other Amazon saves
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