Age | Commit message (Collapse) | Author |
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Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
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This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
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There's probably a better way of handling this, but as long as we
hard-code a delay, we may as well try to make it fit.
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introduction
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