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path: root/engines/access/amazon/amazon_scripts.cpp
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2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-07-24ACCESS: Rename local variable to silence GCC warningTorbjörn Andersson
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-01-25ACCESS: MM - Split cmdHelp for MMStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: Get rid of the use of 'this' in constructorStrangerke
2014-12-12ACCESS: Add a button to allow skipping the river scenePaul Gilbert
2014-12-12ACCESS: Fix a bug in plotInactiveStrangerke
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Add some more Demo opcodesStrangerke
2014-12-12ACCESS: Implement loadNSound, add a warning about another special opcode ↵Strangerke
used by the demo
2014-12-12ACCESS: Add warnings about opcodes changed in the demo versionStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Add some code for VGA mode in cmdHelpStrangerke
2014-12-12ACCESS: Fix restoring game scene after using helpPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'Paul Gilbert
2014-12-12ACCESS: Cleanup of updateObstaclesPaul Gilbert
2014-12-12ACCESS: Finish the implementation of cmdHelp (still a redraw issue)Strangerke
2014-12-12ACCESS: Fix saving/loading using ScummVM GMM in the river scenePaul Gilbert
2014-12-12ACCESS: Minor cleanups of canoe codePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: add code to replace the checks on KEYBUFCNTStrangerke
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert
2014-12-12ACCESS: Fix guard movement logic on slaver boatPaul Gilbert
2014-12-12ACCESS: Implement checkRiverCollide()Strangerke
2014-12-12ACCESS: Implement updateObstaclesStrangerke
2014-12-12ACCESS: Implement plotRiverStrangerke
2014-12-12ACCESS: Implement moveCanoeStrangerke
2014-12-12ACCESS: Implement some more RIVER functionsStrangerke
2014-12-12ACCESS: Implement two more RIVER related functionsStrangerke
2014-12-12ACCESS: Fix the mWhileDownRiver cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverJumpTestStrangerke
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Split cmdDead in order to use it in RIVERStrangerke
2014-12-12ACCESS: Fix the jungle walk 2 cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverSoundStrangerke
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Tweaks to mWhileDoOpen and fixes to pan methodPaul Gilbert