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path: root/engines/access/amazon/amazon_scripts.cpp
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2014-12-12ACCESS: Implement two more RIVER related functionsStrangerke
2014-12-12ACCESS: Fix the mWhileDownRiver cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverJumpTestStrangerke
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Split cmdDead in order to use it in RIVERStrangerke
2014-12-12ACCESS: Fix the jungle walk 2 cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverSoundStrangerke
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Tweaks to mWhileDoOpen and fixes to pan methodPaul Gilbert
2014-12-12ACCESS: Implement setRiverPanStrangerke
2014-12-12ACCESS: Some more work on RIVER (still WIP)Strangerke
2014-12-12ACCESS: Fix loading of animation at end of mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Start the implementation of RIVER (WIP)Strangerke
2014-12-12ACCESS: Implement mWhileDownRiverStrangerke
2014-12-12ACCESS: Implement jungleMoveStrangerke
2014-12-12ACCESS: Implement mWhileJWalk2 (WIP)Strangerke
2014-12-12ACCESS: Trigger quit game at the end of doCastStrangerke
2014-12-12ACCESS: Implement doCastStrangerke
2014-12-12ACCESS: Fix loading correct sprite resource in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Fix loading animation data in mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon ResourcesStrangerke
2014-12-12ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard sceneStrangerke
2014-12-12ACCESS: Implement chkVLine and chkHLineStrangerke
2014-12-12ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()Strangerke
2014-12-12ACCESS: Implement guardSee and setGuardFrameStrangerke
2014-12-12ACCESS: Add missing code in guard()Strangerke
2014-12-12ACCESS: Fix some parameters in ANTStrangerke
2014-12-12ACCESS: Implement plotPit()Strangerke
2014-12-12ACCESS: Refactor ANTStrangerke
2014-12-12ACCESS: Start working on ANT()Strangerke
2014-12-12ACCESS: Fix player walking in jungle cutscenePaul Gilbert
2014-12-12ACCESS: Fix redundant pointer references in adding items to _images listPaul Gilbert
2014-12-12ACCESS: Fixes to pan methodPaul Gilbert
2014-12-12ACCESS: Some cleanup of remaining game cutscenes codePaul Gilbert
2014-12-12ACCESS: Fix cutscene of pilot falling out of planePaul Gilbert
2014-12-12ACCESS: Fixes for flying plane cutscenePaul Gilbert
2014-12-12ACCESS: Airplane flight cutscene is now partially workingPaul Gilbert
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Implement mWhileDoOpenStrangerke
2014-12-12ACCESS: Implement pan()Strangerke
2014-12-12ACCESS: Start implementing mWhileJWalk()Strangerke
2014-12-12ACCESS: Fix tiny bug in mWhileFlyStrangerke
2014-12-12ACCESS: Implement mWhileFallStrangerke
2014-12-12ACCESS: Implement mWhileFlyStrangerke
2014-12-12ACCESS: Hood newMusic in cmdSpecialStrangerke
2014-12-12ACCESS: Add missing _startup checks to palette cycling opcodesPaul Gilbert
2014-12-12ACCESS: Implement palette cycling script commandsPaul Gilbert
2014-12-12ACCESS: Implemented code for cmdChapterPaul Gilbert