Age | Commit message (Expand) | Author |
2014-12-13 | ACCESS: Add dirty rects when plotting images to the screen | Paul Gilbert |
2014-12-12 | ACCESS: Remove old dummy unused fields from savegame | Paul Gilbert |
2014-12-12 | ACCESS: Fix compilation errors reported by Criezy | Strangerke |
2014-12-12 | ACCESS: Fix for player movement and stab action in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Reduce screen pointer usage in amazon logic | Strangerke |
2014-12-12 | ACCESS: Remove a useless variable, some renaming | Strangerke |
2014-12-12 | ACCESS: Fix death cell list data | Paul Gilbert |
2014-12-12 | ACCESS: Fix positioning of Ant in pit scene | Paul Gilbert |
2014-12-12 | ACCESS: Separate timer updates from frame updates, and overall delay cleanup | Paul Gilbert |
2014-12-12 | ACCESS: Initial enum cleanup for Ant fields | Paul Gilbert |
2014-12-12 | ACCESS: Implement restart after death | Strangerke |
2014-12-12 | ACCESS: Get rid of the use of 'this' in constructor | Strangerke |
2014-12-12 | ACCESS: Fix _help3 initialization | Strangerke |
2014-12-12 | ACCESS: Add a button to allow skipping the river scene | Paul Gilbert |
2014-12-12 | ACCESS: Minor cleanup of _saveRiver flag | Paul Gilbert |
2014-12-12 | ACCESS: Add a comment related to the CD specific files | Strangerke |
2014-12-12 | ACCESS: Add some more checks for the floppy version | Strangerke |
2014-12-12 | ACCESS: stops the SFX sounds in the intro at the end of the countdown | Strangerke |
2014-12-12 | ACCESS: Skip chapter speech for the non-CD versions | Strangerke |
2014-12-12 | ACCESS: Fix event pollig in death flashing loop | Paul Gilbert |
2014-12-12 | ACCESS: Fix progressing within the river | Paul Gilbert |
2014-12-12 | ACCESS: Add a hack to fake queueing | Strangerke |
2014-12-12 | ACCESS: Fix a bug in plotInactive | Strangerke |
2014-12-12 | ACCESS: Minor River cleanup | Strangerke |
2014-12-12 | ACCESS: Minor river code clean up and saving fix | Paul Gilbert |
2014-12-12 | ACCESS: Add a cheat mode which currently skips the guard in chapter 8 | Strangerke |
2014-12-12 | ACCESS: Fix the end of the demo | Strangerke |
2014-12-12 | ACCESS: Simply river savegame fields | Paul Gilbert |
2014-12-12 | ACCESS: Cleaned up event handling for scene establish text display | Paul Gilbert |
2014-12-12 | ACCESS: Clean up keyboard control | Paul Gilbert |
2014-12-12 | ACCESS: Fix cmdDead for the demo | Strangerke |
2014-12-12 | ACCESS: Add some data for the character info used by the demo | Strangerke |
2014-12-12 | ACCESS: Further cleanup of river obstacles checks | Paul Gilbert |
2014-12-12 | ACCESS: Janitorial | Strangerke |
2014-12-12 | ACCESS: Debounce any mouse press when showing death screen | Paul Gilbert |
2014-12-12 | ACCESS: Move river death flags from engine to River class | Paul Gilbert |
2014-12-12 | ACCESS: Fix display of rocks in the river arcade scene | Paul Gilbert |
2014-12-12 | ACCESS: Fix the formatting of a bunch of else statements | Paul Gilbert |
2014-12-12 | ACCESS: Remove misnamed duplicate _screenVirtX field | Paul Gilbert |
2014-12-12 | ACCESS: Fix definition of river data structures | Paul Gilbert |
2014-12-12 | ACCESS: Add some more Demo opcodes | Strangerke |
2014-12-12 | ACCESS: Implement loadNSound, add a warning about another special opcode used... | Strangerke |
2014-12-12 | ACCESS: Add warnings about opcodes changed in the demo version | Strangerke |
2014-12-12 | ACCESS: Avoid the call to loadScreen in mWhileDownRiver | Strangerke |
2014-12-12 | ACCESS: Fix doEstablish for the floppy and for the demo versions | Strangerke |
2014-12-12 | ACCESS: Skip the end of the full intro in the demo | Strangerke |
2014-12-12 | ACCESS: Implement the demo logic in doTitle | Strangerke |
2014-12-12 | ACCESS: Add some code for the intro (WIP) | Strangerke |
2014-12-12 | ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents | Strangerke |
2014-12-12 | ACCESS: improve the sound during the title countdown | Strangerke |