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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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asurface.cpp
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2015-12-11
ACCESS: Add a constant for transparency
Paul Gilbert
2015-12-10
ACCESS: Fix showing inventory after loading a close-up savegame
Paul Gilbert
2015-11-24
ACCESS: movie player for Noctropolis+Synnergist
Martin Kiewitz
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-01-15
ACCESS: MM - Implement up and down arrows in BubbleBox
Strangerke
2015-01-13
ACCESS: MM - Work some more on doBox_v1
Strangerke
2014-12-29
ACCESS: MM - Fix Sprite Frame loading
Strangerke
2014-12-29
ACCESS: MM - Fix Sprite Frame loading
Strangerke
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Manually implement ASurface::copyFrom for performance
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Dirty rect handling for intro screens
Paul Gilbert
2014-12-14
ACCESS: Fix for background redraws during conversations
Paul Gilbert
2014-12-13
ACCESS: Add dirty rects when plotting images to the screen
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Better fix for drawing partially off-screen sprites
Paul Gilbert
2014-12-12
ACCESS: Fix for vertical scrolling after using inventory screen
Paul Gilbert
2014-12-12
ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
Strangerke
2014-12-12
ACCESS: Fix to correctly draw partly off-screen sprites
Paul Gilbert
2014-12-12
ACCESS: Implemented buildRow for vertical screen scrolling
Paul Gilbert
2014-12-12
ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene
Paul Gilbert
2014-12-12
ACCESS: Fix redundant pointer references in adding items to _images list
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-25
ACCESS: Add destination surface in speakText parameters
Strangerke
2014-08-24
ACCESS: More work on inventory screen setup
Paul Gilbert
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: Improvements for horizontal scrolling
Paul Gilbert
2014-08-22
ACCESS: Fixes for drawing scrolling scenes
Paul Gilbert
2014-08-22
ACCESS: Remapping of plotting methods
Paul Gilbert
2014-08-21
ACCESS: Standardise plotting methods and added comments
Paul Gilbert
2014-08-19
ACCESS: Fix z ordering of sprites on the screen
Paul Gilbert
2014-08-18
ACCESS: Simplified surface creation, added drawing for scaled flipped images
Paul Gilbert
2014-08-17
ACCESS: Implemented bubble box drawing code
Paul Gilbert
2014-08-17
ACCESS: Remove two unused variables
Strangerke
2014-08-16
ACCESS: Beginnings of code for text bubble drawing
Paul Gilbert
2014-08-16
ACCESS: Implement routine for scaled drawing of player
Paul Gilbert
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-13
ACCESS: Give default draw implementations for sprite drawing routines
Paul Gilbert
2014-08-13
ACCESS: Fix more gcc compiler warnings
Paul Gilbert
2014-08-13
ACCESS: Fix compiler warnings and deallocation crash on exit
Paul Gilbert
2014-08-12
ACCESS: Fixes for clipping
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-10
ACCESS: Fix loop in buildScreen
Paul Gilbert
2014-08-10
ACCESS: Decompress sprite resource frames immediately on creation
Paul Gilbert
2014-08-10
ACCESS: Beginnings of logic for drawing sprite frames
Paul Gilbert
2014-08-10
ACCESS: Adding sprite resources and screen saving
Paul Gilbert
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