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path: root/engines/access/asurface.h
AgeCommit message (Expand)Author
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Further fixes for panningPaul Gilbert
2014-12-12ACCESS: Fix redundant pointer references in adding items to _images listPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-25ACCESS: Move _maxChars to asurfaceStrangerke
2014-08-25ACCESS: Stub for printText methodPaul Gilbert
2014-08-23ACCESS: In progress inventory display screenPaul Gilbert
2014-08-23ACCESS: Improvements for horizontal scrollingPaul Gilbert
2014-08-22ACCESS: Fixes for drawing scrolling scenesPaul Gilbert
2014-08-21ACCESS: Standardise plotting methods and added commentsPaul Gilbert
2014-08-19ACCESS: Fix z ordering of sprites on the screenPaul Gilbert
2014-08-18ACCESS: Simplified surface creation, added drawing for scaled flipped imagesPaul Gilbert
2014-08-17ACCESS: Implemented bubble box drawing codePaul Gilbert
2014-08-16ACCESS: Added data for font2 and font6x6Paul Gilbert
2014-08-16ACCESS: Beginnings of code for text bubble drawingPaul Gilbert
2014-08-16ACCESS: Implement routine for scaled drawing of playerPaul Gilbert
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-13ACCESS: Fix compiler warnings and deallocation crash on exitPaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-10ACCESS: Fix loop in buildScreenPaul Gilbert
2014-08-10ACCESS: Decompress sprite resource frames immediately on creationPaul Gilbert
2014-08-10ACCESS: Beginnings of logic for drawing sprite framesPaul Gilbert
2014-08-10ACCESS: Adding sprite resources and screen savingPaul Gilbert
2014-08-09ACCESS: Implemented player loadingPaul Gilbert
2014-08-07ACCESS: Implemented setupRoom methodPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-04ACCESS: Remove graphics manager, and added more skeleton for Amazon introPaul Gilbert