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path: root/engines/access/detection.cpp
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2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-05-29GUI: Make copyright "sign" consistentHubert Maier
In the About dialog the copyright "sign" (C) is lower case (c) in nine engines. Making them consistent by using (C) on all engines
2016-02-25ACCESS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26ACCESS: Only request actual save slots in listSaves.Johannes Schickel
2014-12-17ACCESS: Add original engine datesStrangerke
2014-12-17ACCESS: Fix indentation issue pointed out by _sevStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-20ACCESS: Added initial resources and detection entry for Martian MemorandumPaul Gilbert
2014-08-09ACCESS: Add detection entry and subfolder adding for CD versionPaul Gilbert
2014-08-01ACCESS: Add Amazon floppy detection and skeleton for Amazon enginePaul Gilbert
2014-07-29ACCESS: Initial engine skeletonPaul Gilbert