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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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access
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events.h
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Author
2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-15
ACCESS: Remove extra qualification stupidly accepted by MSVC
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement player keyboard movement
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Don't decrease timers whilst text dialogs are showing
Paul Gilbert
2014-12-12
ACCESS: Fix left button flag beig stuck after saving & loading games
Paul Gilbert
2014-12-12
ACCESS: Fix the jungle walk 2 cutscene
Paul Gilbert
2014-12-12
ACCESS: Some more work on RIVER (still WIP)
Strangerke
2014-12-12
ACCESS: Fixes for flying plane cutscene
Paul Gilbert
2014-12-12
ACCESS: Airplane flight cutscene is now partially working
Paul Gilbert
2014-12-12
ACCESS: Beginnings of inventory dragging for combining items
Paul Gilbert
2014-12-12
ACCESS: Implement mWhileFly
Strangerke
2014-08-30
ACCESS: Add new support for mouse wheel for cycling through cursors
Paul Gilbert
2014-08-30
ACCESS: Added code for reading/writing savegame headers and list saves
Paul Gilbert
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: Fix cursor positioning in scrolled screens, and background restores
Paul Gilbert
2014-08-19
ACCESS: Fix z ordering of sprites on the screen
Paul Gilbert
2014-08-17
ACCESS: Fix selecting location for player to walk to
Paul Gilbert
2014-08-17
ACCESS: Fixes for drawing bubble box backgrounds
Paul Gilbert
2014-08-16
ACCESS: Beginnings of code for text bubble drawing
Paul Gilbert
2014-08-16
ACCESS: Fix selecting buttons from the bottom of the screen
Paul Gilbert
2014-08-16
ACCESS: Fix display of mouse cursor
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-15
ACCESS: Added extra mouse handling to pollEvents
Paul Gilbert
2014-08-15
ACCESS: Added code to update animations each frame
Paul Gilbert
2014-08-14
ACCESS: Implemented player walk methods
Paul Gilbert
2014-08-12
ACCESS: Added a temporary frame delay and screen update
Paul Gilbert
2014-08-05
ACCESS: Implement outer room handler
Paul Gilbert
2014-08-01
ACCESS: Implement decoding of game cursors
Paul Gilbert
2014-07-29
ACCESS: Main engine skeleton and events manager
Paul Gilbert