Age | Commit message (Expand) | Author |
2018-07-20 | ACCESS: MM: Implement proper game data and fonts in access.dat | Paul Gilbert |
2016-05-15 | FULLPIPE: Plug memory leak | Eugene Sandulenko |
2016-01-17 | ACCESS: Fix fading in screen after cancelling Inventory screen | Paul Gilbert |
2015-12-12 | ACCESS: Fix offering items to boat captain | Paul Gilbert |
2015-12-11 | ACCESS: Fix palette for inventory window | Paul Gilbert |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert |
2015-07-24 | ACCESS: Use our formatting conventions for variable and function names | Filippos Karapetis |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn |
2015-02-11 | ACCESS: MM - Implement cmdPushLocation | Strangerke |
2015-02-06 | ACCESS: MM - Fix a crash | Strangerke |
2015-02-03 | ACCESS: MM - Remove combine item feature and table | Strangerke |
2015-01-19 | ACCESS: MM - Implement printBubble_v1 | Strangerke |
2015-01-18 | ACCESS: MM - Implement displayInv | Strangerke |
2014-12-19 | ACCESS: Extra initialization for various classes | Paul Gilbert |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-14 | ACCESS: Some refactoring concerning the mouse cursor | Strangerke |
2014-12-13 | ACCESS: Dirty rect handling for bubble boxes | Paul Gilbert |
2014-12-12 | ACCESS: Separate timer updates from frame updates, and overall delay cleanup | Paul Gilbert |
2014-12-12 | ACCESS: Reduce the scope of a variable in Inventory | Strangerke |
2014-12-12 | ACCESS: Fix the inventory behavior in the floppy and demo version | Strangerke |
2014-12-12 | ACCESS: Janitorial | Strangerke |
2014-12-12 | ACCESS: Fix the display in the floppy and demo version by removing the invent... | Strangerke |
2014-12-12 | ACCESS: Silent warning | Strangerke |
2014-12-12 | ACCESS: Workaround for original game bug doing inventory check | Paul Gilbert |
2014-12-12 | ACCESS: Fix compilation warning by adding a dummy inventory combo array for M... | Strangerke |
2014-12-12 | ACCESS: Fix restoring screen after offering a character an inventory item | Paul Gilbert |
2014-12-12 | ACCESS: Add enum for inventory item states | Paul Gilbert |
2014-12-12 | ACCESS: Fix entire inventory disappearing after combining items | Paul Gilbert |
2014-12-12 | ACCESS: Fix inventory item combining zoom logic | Paul Gilbert |
2014-12-12 | ACCESS: Inventory item merge zoom partially working | Paul Gilbert |
2014-12-12 | ACCESS: Fix redrawing during inventory item dragging | Paul Gilbert |
2014-12-12 | ACCESS: Beginnings of inventory dragging for combining items | Paul Gilbert |
2014-12-12 | ACCESS: Don't show inventory items that have been used | Paul Gilbert |
2014-08-29 | ACCESS: Add synchronize method for savegames | Paul Gilbert |
2014-08-24 | ACCESS: Fix selection of inventory items | Paul Gilbert |
2014-08-24 | ACCeSS: Fix display of items in inventory screen | Paul Gilbert |
2014-08-24 | ACCESS: Fix loading of inventory screen background | Paul Gilbert |
2014-08-24 | ACCESS: More work on inventory screen setup | Paul Gilbert |
2014-08-23 | ACCESS: In progress inventory display screen | Paul Gilbert |
2014-08-20 | ACCESS: Added initial resources and detection entry for Martian Memorandum | Paul Gilbert |
2014-08-16 | ACCESS: Cleanup of timer flags and some inventory logic | Paul Gilbert |
2014-08-16 | ACCESS: Implementing doCommand | Paul Gilbert |
2014-08-09 | ACCESS: Cleanup of Amazon game flags | Paul Gilbert |
2014-08-09 | ACCESS: Beginnings of inventory management | Paul Gilbert |