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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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inventory.cpp
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Commit message (
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Author
2018-07-20
ACCESS: MM: Implement proper game data and fonts in access.dat
Paul Gilbert
2016-05-15
FULLPIPE: Plug memory leak
Eugene Sandulenko
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-11
ACCESS: Fix palette for inventory window
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-02-11
ACCESS: MM - Implement cmdPushLocation
Strangerke
2015-02-06
ACCESS: MM - Fix a crash
Strangerke
2015-02-03
ACCESS: MM - Remove combine item feature and table
Strangerke
2015-01-19
ACCESS: MM - Implement printBubble_v1
Strangerke
2015-01-18
ACCESS: MM - Implement displayInv
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-13
ACCESS: Dirty rect handling for bubble boxes
Paul Gilbert
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Reduce the scope of a variable in Inventory
Strangerke
2014-12-12
ACCESS: Fix the inventory behavior in the floppy and demo version
Strangerke
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Fix the display in the floppy and demo version by removing the invent...
Strangerke
2014-12-12
ACCESS: Silent warning
Strangerke
2014-12-12
ACCESS: Workaround for original game bug doing inventory check
Paul Gilbert
2014-12-12
ACCESS: Fix compilation warning by adding a dummy inventory combo array for M...
Strangerke
2014-12-12
ACCESS: Fix restoring screen after offering a character an inventory item
Paul Gilbert
2014-12-12
ACCESS: Add enum for inventory item states
Paul Gilbert
2014-12-12
ACCESS: Fix entire inventory disappearing after combining items
Paul Gilbert
2014-12-12
ACCESS: Fix inventory item combining zoom logic
Paul Gilbert
2014-12-12
ACCESS: Inventory item merge zoom partially working
Paul Gilbert
2014-12-12
ACCESS: Fix redrawing during inventory item dragging
Paul Gilbert
2014-12-12
ACCESS: Beginnings of inventory dragging for combining items
Paul Gilbert
2014-12-12
ACCESS: Don't show inventory items that have been used
Paul Gilbert
2014-08-29
ACCESS: Add synchronize method for savegames
Paul Gilbert
2014-08-24
ACCESS: Fix selection of inventory items
Paul Gilbert
2014-08-24
ACCeSS: Fix display of items in inventory screen
Paul Gilbert
2014-08-24
ACCESS: Fix loading of inventory screen background
Paul Gilbert
2014-08-24
ACCESS: More work on inventory screen setup
Paul Gilbert
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-20
ACCESS: Added initial resources and detection entry for Martian Memorandum
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-09
ACCESS: Cleanup of Amazon game flags
Paul Gilbert
2014-08-09
ACCESS: Beginnings of inventory management
Paul Gilbert