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path: root/engines/access/martian/martian_game.cpp
AgeCommit message (Expand)Author
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-07-24ACCESS: Fix misleading commentTorbjörn Andersson
2015-02-14ACCESS: MM - use PRINTSTR in several places, remove related TODOsStrangerke
2015-02-09ACCESS: MM - Implement cmdSpecial7Strangerke
2015-02-03ACCESS: MM - Remove a useless function, rename showDeathTextStrangerke
2015-02-01ACCESS: MM - Implement dead functionStrangerke
2015-01-30ACCESS: MM - Reduce the scope of a variable, some renamingStrangerke
2015-01-21ACCESS: MM - Implement cmdDispAbout, initialize some variablesStrangerke
2015-01-21ACCESS: MM - Implement loading of cells00 in intro, some renamingStrangerke
2015-01-15ACCESS: MM - Implement getListStrangerke
2015-01-06ACCESS: MM - Fix some variable initializationStrangerke
2015-01-02ACCESS: MM - Implement setIconPalette for MMStrangerke
2015-01-02ACCESS: MM - More renamingStrangerke
2015-01-02ACCESS: MM - Some renamingStrangerke
2015-01-02ACCESS: MM - Fix the color of notesStrangerke
2015-01-01ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)Strangerke
2014-12-31ACCESS: MM - Remove unused intro functions, fix display in showCreditsStrangerke
2014-12-31ACCESS: MM - Start implementing introStrangerke
2014-12-28ACCESS: MM - Implement some game logicStrangerke
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-20ACCESS: Added initial resources and detection entry for Martian MemorandumPaul Gilbert