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path: root/engines/access/room.cpp
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2014-08-31ACCESS: Add a check to work around a difference in hardcoded data between ↵Strangerke
the CD and the floppy version
2014-08-30ACCESS: Fix selecting the help cursorPaul Gilbert
2014-08-30ACCESS: Add new support for mouse wheel for cycling through cursorsPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-27ACCESS: Fix loading of room playfield dataPaul Gilbert
2014-08-27ACCESS: Fixes for memory leaksPaul Gilbert
2014-08-27ACCESS: Fix incorrect use of delete[] on ResourcesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-24ACCESS: Improved right scrollingPaul Gilbert
2014-08-24ACCESS: Fix selection of inventory itemsPaul Gilbert
2014-08-23ACCESS: In progress inventory display screenPaul Gilbert
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-23ACCESS: More implementation of CharManagerPaul Gilbert
2014-08-23ACCESS: Beginnings of character/converse managerPaul Gilbert
2014-08-23ACCESS: Fix cursor positioning in scrolled screens, and background restoresPaul Gilbert
2014-08-22ACCESS: Fixes for drawing scrolling scenesPaul Gilbert
2014-08-21ACCESS: Fix displaying background in scrolling roomsPaul Gilbert
2014-08-21ACCESS: Fix room data loading for MMPaul Gilbert
2014-08-20ACCESS: Fix freeing player sprites when the scene changesPaul Gilbert
2014-08-20ACCESS: Fix for collision detectionPaul Gilbert
2014-08-20ACCESS: Use a variable delay of up to 20ms instead of a fix 50msStrangerke
2014-08-18ACCESS: Some initial pathfinding bugfixesPaul Gilbert
2014-08-18ACCESS: Implemented wall checks for pathfindingPaul Gilbert
2014-08-17ACCESS: Split the bubble box code from Room into it's own filePaul Gilbert
2014-08-16ACCESS: Added code for bubble box size calculationsPaul Gilbert
2014-08-16ACCESS: Added data for font2 and font6x6Paul Gilbert
2014-08-16ACCESS: Beginnings of code for text bubble drawingPaul Gilbert
2014-08-16ACCESS: Implemented code for clicking in room areaPaul Gilbert
2014-08-16ACCESS: Fix selecting buttons from the bottom of the screenPaul Gilbert
2014-08-16ACCESS: Fix display of mouse cursorPaul Gilbert
2014-08-16ACCESS: Fix initialisation of player positioning and scaling valuesPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-16ACCESS: Add a second parameter to doEstablish()Strangerke
2014-08-15ACCESS: Implementing checkScrollPaul Gilbert
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-13ACCESS: Fix more gcc compiler warningsPaul Gilbert
2014-08-13ACCESS: Fix clearing pending images list each framePaul Gilbert
2014-08-13ACCESS: Fix rendering of scene backgroundPaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-12ACCESS: Implemented setBufferScan and copyRectsPaul Gilbert
2014-08-12ACCESS: Added a temporary frame delay and screen updatePaul Gilbert
2014-08-12ACCESS: Fix incorrect decrementing of _startupPaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-10ACCESS: Add decoding of animation resourcesPaul Gilbert
2014-08-10ACCESS: Fix loop in buildScreenPaul Gilbert
2014-08-10ACCESS: Implement loadPlayFieldPaul Gilbert