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authorStrangerke2014-08-20 01:46:46 +0200
committerStrangerke2014-08-20 01:46:46 +0200
commitb4f74b9b5e3b5eebcd695f8c07dd2d78e6a53a61 (patch)
tree02cc52e66f3352c30398f6413e403e14423da0a4 /engines/access/room.cpp
parent992ea95cd796aafeb1a1c61fcf29d57c7ecba8db (diff)
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ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
Diffstat (limited to 'engines/access/room.cpp')
-rw-r--r--engines/access/room.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index 5e3a4d743d..e40c6b7096 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -79,10 +79,6 @@ void Room::doRoom() {
_vm->_screen->fadeIn();
}
- // TODO: Game loop doesn't seem to have any delay. For now,
- // introduce a slight delay here
- _vm->_events->delay(50);
-
// Handle any events
_vm->_events->pollEvents();