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author | Strangerke | 2014-08-20 01:46:46 +0200 |
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committer | Strangerke | 2014-08-20 01:46:46 +0200 |
commit | b4f74b9b5e3b5eebcd695f8c07dd2d78e6a53a61 (patch) | |
tree | 02cc52e66f3352c30398f6413e403e14423da0a4 /engines/access/room.cpp | |
parent | 992ea95cd796aafeb1a1c61fcf29d57c7ecba8db (diff) | |
download | scummvm-rg350-b4f74b9b5e3b5eebcd695f8c07dd2d78e6a53a61.tar.gz scummvm-rg350-b4f74b9b5e3b5eebcd695f8c07dd2d78e6a53a61.tar.bz2 scummvm-rg350-b4f74b9b5e3b5eebcd695f8c07dd2d78e6a53a61.zip |
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
Diffstat (limited to 'engines/access/room.cpp')
-rw-r--r-- | engines/access/room.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp index 5e3a4d743d..e40c6b7096 100644 --- a/engines/access/room.cpp +++ b/engines/access/room.cpp @@ -79,10 +79,6 @@ void Room::doRoom() { _vm->_screen->fadeIn(); } - // TODO: Game loop doesn't seem to have any delay. For now, - // introduce a slight delay here - _vm->_events->delay(50); - // Handle any events _vm->_events->pollEvents(); |