index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
room.cpp
Age
Commit message (
Expand
)
Author
2014-08-30
ACCESS: Add new support for mouse wheel for cycling through cursors
Paul Gilbert
2014-08-30
ACCESS: Implement saving and loading savegames
Paul Gilbert
2014-08-30
ACCESS: Added code for reading/writing savegame headers and list saves
Paul Gilbert
2014-08-27
ACCESS: Fix loading of room playfield data
Paul Gilbert
2014-08-27
ACCESS: Fixes for memory leaks
Paul Gilbert
2014-08-27
ACCESS: Fix incorrect use of delete[] on Resources
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-24
ACCESS: Improved right scrolling
Paul Gilbert
2014-08-24
ACCESS: Fix selection of inventory items
Paul Gilbert
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: Implement more opcodes, stubbed beginning of video player
Paul Gilbert
2014-08-23
ACCESS: More implementation of CharManager
Paul Gilbert
2014-08-23
ACCESS: Beginnings of character/converse manager
Paul Gilbert
2014-08-23
ACCESS: Fix cursor positioning in scrolled screens, and background restores
Paul Gilbert
2014-08-22
ACCESS: Fixes for drawing scrolling scenes
Paul Gilbert
2014-08-21
ACCESS: Fix displaying background in scrolling rooms
Paul Gilbert
2014-08-21
ACCESS: Fix room data loading for MM
Paul Gilbert
2014-08-20
ACCESS: Fix freeing player sprites when the scene changes
Paul Gilbert
2014-08-20
ACCESS: Fix for collision detection
Paul Gilbert
2014-08-20
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
Strangerke
2014-08-18
ACCESS: Some initial pathfinding bugfixes
Paul Gilbert
2014-08-18
ACCESS: Implemented wall checks for pathfinding
Paul Gilbert
2014-08-17
ACCESS: Split the bubble box code from Room into it's own file
Paul Gilbert
2014-08-16
ACCESS: Added code for bubble box size calculations
Paul Gilbert
2014-08-16
ACCESS: Added data for font2 and font6x6
Paul Gilbert
2014-08-16
ACCESS: Beginnings of code for text bubble drawing
Paul Gilbert
2014-08-16
ACCESS: Implemented code for clicking in room area
Paul Gilbert
2014-08-16
ACCESS: Fix selecting buttons from the bottom of the screen
Paul Gilbert
2014-08-16
ACCESS: Fix display of mouse cursor
Paul Gilbert
2014-08-16
ACCESS: Fix initialisation of player positioning and scaling values
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Implementing doCommand
Paul Gilbert
2014-08-16
ACCESS: Add a second parameter to doEstablish()
Strangerke
2014-08-15
ACCESS: Implementing checkScroll
Paul Gilbert
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-13
ACCESS: Fix more gcc compiler warnings
Paul Gilbert
2014-08-13
ACCESS: Fix clearing pending images list each frame
Paul Gilbert
2014-08-13
ACCESS: Fix rendering of scene background
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented setBufferScan and copyRects
Paul Gilbert
2014-08-12
ACCESS: Added a temporary frame delay and screen update
Paul Gilbert
2014-08-12
ACCESS: Fix incorrect decrementing of _startup
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-10
ACCESS: Add decoding of animation resources
Paul Gilbert
2014-08-10
ACCESS: Fix loop in buildScreen
Paul Gilbert
2014-08-10
ACCESS: Implement loadPlayField
Paul Gilbert
2014-08-09
ACCESS: Convert Scripts class to use a MemoryReadStream
Paul Gilbert
2014-08-09
ACCESS: Beginnings of animation manager
Paul Gilbert
[prev]
[next]