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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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access
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room.cpp
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Commit message (
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Author
2015-01-04
ACCESS: Improve the use of _establishTable as a boolean
Strangerke
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2015-01-02
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...
Strangerke
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-14
ACCESS: Fix icon when unselecting a menu button
Strangerke
2014-12-14
ACCESS: Use the same (weird) key mapping than in the original game
Strangerke
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Fix function key mapping for game icons
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Some rework in MusicManager
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix left button flag beig stuck after saving & loading games
Paul Gilbert
2014-12-12
ACCESS: Fix for proper vertical scrolling on the ship
Paul Gilbert
2014-12-12
ACCESS: Implemented buildRow for vertical screen scrolling
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Fix incorrect loading of exra cells during room load
Paul Gilbert
2014-12-12
ACCESS: Fix cutscene of pilot falling out of plane
Paul Gilbert
2014-12-12
ACCESS: Fix restoring screen after offering a character an inventory item
Paul Gilbert
2014-12-12
ACCESS: Fixes for flying plane cutscene
Paul Gilbert
2014-12-12
ACCESS: Fix scene fade ins
Paul Gilbert
2014-12-12
ACCESS: Fix crash when exiting game in the middle of a chapter start
Paul Gilbert
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling
Paul Gilbert
2014-12-12
ACCESS: Workaround for background rendering bug in original
Paul Gilbert
2014-12-12
ACCESS: Workaround for background column rendering bug in original
Paul Gilbert
2014-09-09
ACCESS: Fix an issue in checkCode
Strangerke
2014-08-30
ACCESS: Further cleanup of doEstablish parameters
Paul Gilbert
2014-08-30
ACCESS: Fix parameter usage in doEstablish
Paul Gilbert
2014-08-31
ACCESS: Add a check to work around a difference in hardcoded data between the...
Strangerke
2014-08-30
ACCESS: Fix selecting the help cursor
Paul Gilbert
2014-08-30
ACCESS: Add new support for mouse wheel for cycling through cursors
Paul Gilbert
2014-08-30
ACCESS: Implement saving and loading savegames
Paul Gilbert
2014-08-30
ACCESS: Added code for reading/writing savegame headers and list saves
Paul Gilbert
2014-08-27
ACCESS: Fix loading of room playfield data
Paul Gilbert
2014-08-27
ACCESS: Fixes for memory leaks
Paul Gilbert
2014-08-27
ACCESS: Fix incorrect use of delete[] on Resources
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-24
ACCESS: Improved right scrolling
Paul Gilbert
2014-08-24
ACCESS: Fix selection of inventory items
Paul Gilbert
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: Implement more opcodes, stubbed beginning of video player
Paul Gilbert
2014-08-23
ACCESS: More implementation of CharManager
Paul Gilbert
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