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path: root/engines/access/room.cpp
AgeCommit message (Expand)Author
2015-01-04ACCESS: Improve the use of _establishTable as a booleanStrangerke
2015-01-02ACCESS: MM - Make RMOUSE game-specificStrangerke
2015-01-02ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...Strangerke
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-14ACCESS: Some refactoring concerning the mouse cursorStrangerke
2014-12-14ACCESS: Fix icon when unselecting a menu buttonStrangerke
2014-12-14ACCESS: Use the same (weird) key mapping than in the original gameStrangerke
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Fix function key mapping for game iconsPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Fix RoomInfo for the demo version, fix a typo in a commentStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Fix left button flag beig stuck after saving & loading gamesPaul Gilbert
2014-12-12ACCESS: Fix for proper vertical scrolling on the shipPaul Gilbert
2014-12-12ACCESS: Implemented buildRow for vertical screen scrollingPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Fix incorrect loading of exra cells during room loadPaul Gilbert
2014-12-12ACCESS: Fix cutscene of pilot falling out of planePaul Gilbert
2014-12-12ACCESS: Fix restoring screen after offering a character an inventory itemPaul Gilbert
2014-12-12ACCESS: Fixes for flying plane cutscenePaul Gilbert
2014-12-12ACCESS: Fix scene fade insPaul Gilbert
2014-12-12ACCESS: Fix crash when exiting game in the middle of a chapter startPaul Gilbert
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Fix initialisation of Y positioning in rooms with vertical scrollingPaul Gilbert
2014-12-12ACCESS: Workaround for background rendering bug in originalPaul Gilbert
2014-12-12ACCESS: Workaround for background column rendering bug in originalPaul Gilbert
2014-09-09ACCESS: Fix an issue in checkCodeStrangerke
2014-08-30ACCESS: Further cleanup of doEstablish parametersPaul Gilbert
2014-08-30ACCESS: Fix parameter usage in doEstablishPaul Gilbert
2014-08-31ACCESS: Add a check to work around a difference in hardcoded data between the...Strangerke
2014-08-30ACCESS: Fix selecting the help cursorPaul Gilbert
2014-08-30ACCESS: Add new support for mouse wheel for cycling through cursorsPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-27ACCESS: Fix loading of room playfield dataPaul Gilbert
2014-08-27ACCESS: Fixes for memory leaksPaul Gilbert
2014-08-27ACCESS: Fix incorrect use of delete[] on ResourcesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-24ACCESS: Improved right scrollingPaul Gilbert
2014-08-24ACCESS: Fix selection of inventory itemsPaul Gilbert
2014-08-23ACCESS: In progress inventory display screenPaul Gilbert
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-23ACCESS: More implementation of CharManagerPaul Gilbert