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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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access
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room.cpp
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Commit message (
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Author
2016-05-15
ACCESS: Plug memory leak
Eugene Sandulenko
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-02
ACCESS: Fix corruption of scrolling screen when using ui buttons
Paul Gilbert
2015-11-27
ACCESS: Fix redrawing buttons after changing selection
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-27
ACCESS: Martian - Simplify check in takePicture()
Strangerke
2015-07-23
ACCESS: Remove unnecessary variable to fix GCC warning
Torbjörn Andersson
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-02-05
ACCESS: MM - Add an optional variable to scroll functions
Strangerke
2015-02-05
ACCESS: MM - Hook scroll functions in takePicture
Strangerke
2015-02-04
ACCESS: Tex2 - Start implementing takePicture()
Strangerke
2015-01-25
ACCESS: MM - Add menu case 8
Strangerke
2015-01-18
ACCESS: MM - Implement displayInv
Strangerke
2015-01-04
ACCESS: Improve the use of _establishTable as a boolean
Strangerke
2015-01-02
ACCESS: MM - Make RMOUSE game-specific
Strangerke
2015-01-02
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...
Strangerke
2014-12-22
ACCESS: Move variable from Room manager to local function
Strangerke
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-14
ACCESS: Some refactoring concerning the mouse cursor
Strangerke
2014-12-14
ACCESS: Fix icon when unselecting a menu button
Strangerke
2014-12-14
ACCESS: Use the same (weird) key mapping than in the original game
Strangerke
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Fix function key mapping for game icons
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Some rework in MusicManager
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix left button flag beig stuck after saving & loading games
Paul Gilbert
2014-12-12
ACCESS: Fix for proper vertical scrolling on the ship
Paul Gilbert
2014-12-12
ACCESS: Implemented buildRow for vertical screen scrolling
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Fix incorrect loading of exra cells during room load
Paul Gilbert
2014-12-12
ACCESS: Fix cutscene of pilot falling out of plane
Paul Gilbert
2014-12-12
ACCESS: Fix restoring screen after offering a character an inventory item
Paul Gilbert
2014-12-12
ACCESS: Fixes for flying plane cutscene
Paul Gilbert
2014-12-12
ACCESS: Fix scene fade ins
Paul Gilbert
2014-12-12
ACCESS: Fix crash when exiting game in the middle of a chapter start
Paul Gilbert
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling
Paul Gilbert
2014-12-12
ACCESS: Workaround for background rendering bug in original
Paul Gilbert
2014-12-12
ACCESS: Workaround for background column rendering bug in original
Paul Gilbert
2014-09-09
ACCESS: Fix an issue in checkCode
Strangerke
2014-08-30
ACCESS: Further cleanup of doEstablish parameters
Paul Gilbert
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