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path: root/engines/access/screen.cpp
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2015-07-27ACCESS: Rename ICON_DATA -> ICON_PALETTEFilippos Karapetis
2015-07-24ACCESS: Use VGA_COLOR_TRANS() in setManPalette()Torbjörn Andersson
This fixes the palette for Tex in Martian Memorandum.
2015-07-24ACCESS: Use VGA_COLOR_TRANS() in setIconPalette()Torbjörn Andersson
This fixes the palette for Martian Memorandum's command icons and mouse cursor.
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-07-09ACCESS: Fix bug in forceFadeIn()Torbjörn Andersson
The bug caused the fade-in to be instantaneous, not gradual.
2015-02-10ACCESS: MM - Implement cmdSpecial0Strangerke
2015-01-13ACCESS: MM - Work some more on doBox_v1Strangerke
2015-01-02ACCESS: MM - Implement setIconPalette for MMStrangerke
2015-01-02ACCESS: MM - Implement setManPaletteStrangerke
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-14ACCESS: Implement dirty rect mergingPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for intro screensPaul Gilbert
2014-12-14ACCESS: Fix for background redraws during conversationsPaul Gilbert
2014-12-14ACCESS: Dirty rect handling for conversation videosPaul Gilbert
2014-12-13ACCESS: Add dirty rects when plotting images to the screenPaul Gilbert
2014-12-13ACCESS: Dirty rect handling for bubble boxesPaul Gilbert
2014-12-13ACCESS: Beginnings of dirty rect handling for screenPaul Gilbert
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Simplification of logic for selectively applying loaded palettesPaul Gilbert
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Implement palette cycling script commandsPaul Gilbert
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-28ACCESS: Set Vesa mode when using the CDStrangerke
2014-08-26ACCESS: Move Establish functions to Amazon engine, start implementing init4QuadsStrangerke
2014-08-23ACCESS: Improvements for horizontal scrollingPaul Gilbert
2014-08-23ACCESS: Fix fade outsPaul Gilbert
2014-08-22ACCESS: Fixes for drawing scrolling scenesPaul Gilbert
2014-08-18ACCESS: Simplified surface creation, added drawing for scaled flipped imagesPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-16ACCESS: Update TODOsStrangerke
2014-08-15ACCESS: Implementing checkScrollPaul Gilbert
2014-08-14ACCESS: Implemented player walk methodsPaul Gilbert
2014-08-13ACCESS: Implemented cmdSpecial script opcodePaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-12ACCESS: Implemented setBufferScan and copyRectsPaul Gilbert
2014-08-12ACCESS: Fixes for clippingPaul Gilbert
2014-08-12ACCESS: Added a temporary frame delay and screen updatePaul Gilbert
2014-08-12ACCESS: Implemented copyBlocksPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-10ACCESS: Fix palette translation during loadingPaul Gilbert
2014-08-10ACCESS: Implement loadPlayFieldPaul Gilbert
2014-08-10ACCESS: Beginnings of logic for drawing sprite framesPaul Gilbert
2014-08-10ACCESS: Adding sprite resources and screen savingPaul Gilbert
2014-08-09ACCESS: Implemented roomMenuPaul Gilbert
2014-08-09ACCESS: Implemented player loadingPaul Gilbert