Age | Commit message (Expand) | Author |
2016-05-27 | ACCESS: Fix derived Screen copyBlock method signature | Paul Gilbert |
2016-05-26 | ACCESS: Refactor ASurface and Screen to not use virtual inheritance | Paul Gilbert |
2016-03-14 | ACCESS: Changed engine to use Graphics::ManagedSurface | Paul Gilbert |
2016-01-17 | ACCESS: Fix fading in screen after cancelling Inventory screen | Paul Gilbert |
2015-11-24 | ACCESS: movie player for Noctropolis+Synnergist | Martin Kiewitz |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn |
2015-02-10 | ACCESS: MM - Implement cmdSpecial0 | Strangerke |
2015-01-13 | ACCESS: MM - Work some more on doBox_v1 | Strangerke |
2015-01-02 | ACCESS: MM - Implement setIconPalette for MM | Strangerke |
2015-01-02 | ACCESS: MM - Implement setManPalette | Strangerke |
2014-12-19 | ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface | Paul Gilbert |
2014-12-18 | ACCESS: Refactor most of ASurface statics to instance variables | Paul Gilbert |
2014-12-17 | ACCESS: Fix spacing around semicolumn in class definitions | Strangerke |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke |
2014-12-14 | ACCESS: Implement dirty rect merging | Paul Gilbert |
2014-12-14 | ACCESS: Add dirty rect handling for font display | Paul Gilbert |
2014-12-14 | ACCESS: Dirty rect handling for intro screens | Paul Gilbert |
2014-12-14 | ACCESS: Fix for background redraws during conversations | Paul Gilbert |
2014-12-13 | ACCESS: Add dirty rects when plotting images to the screen | Paul Gilbert |
2014-12-13 | ACCESS: Dirty rect handling for bubble boxes | Paul Gilbert |
2014-12-13 | ACCESS: Beginnings of dirty rect handling for screen | Paul Gilbert |
2014-12-12 | ACCESS: Simplification of logic for selectively applying loaded palettes | Paul Gilbert |
2014-12-12 | ACCESS: Implement palette cycling script commands | Paul Gilbert |
2014-08-30 | ACCESS: Implemented cmdDead | Paul Gilbert |
2014-08-30 | ACCESS: Added code for reading/writing savegame headers and list saves | Paul Gilbert |
2014-08-26 | ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads | Strangerke |
2014-08-23 | ACCESS: Improvements for horizontal scrolling | Paul Gilbert |
2014-08-23 | ACCESS: More implementation of CharManager | Paul Gilbert |
2014-08-22 | ACCESS: Fixes for drawing scrolling scenes | Paul Gilbert |
2014-08-16 | ACCESS: Implementing doCommand | Paul Gilbert |
2014-08-15 | ACCESS: Implementing checkScroll | Paul Gilbert |
2014-08-14 | ACCESS: Implemented player walk methods | Paul Gilbert |
2014-08-13 | ACCESS: Fix compiler warnings and deallocation crash on exit | Paul Gilbert |
2014-08-13 | ACCESS: Implemented cmdSpecial script opcode | Paul Gilbert |
2014-08-12 | ACCESS: Implemented window size fields setup and copyBF2Vid | Paul Gilbert |
2014-08-12 | ACCESS: Implemented setBufferScan and copyRects | Paul Gilbert |
2014-08-12 | ACCESS: Implemented copyBlocks | Paul Gilbert |
2014-08-11 | ACCESS: Implemented plotList | Paul Gilbert |
2014-08-10 | ACCESS: Implement loadPlayField | Paul Gilbert |
2014-08-10 | ACCESS: Beginnings of logic for drawing sprite frames | Paul Gilbert |
2014-08-10 | ACCESS: Adding sprite resources and screen saving | Paul Gilbert |
2014-08-09 | ACCESS: Implemented roomMenu | Paul Gilbert |
2014-08-09 | ACCESS: Implemented player loading | Paul Gilbert |
2014-08-09 | ACCESS: Beginnings of animation manager | Paul Gilbert |
2014-08-07 | ACCESS: Implemented setupRoom method | Paul Gilbert |
2014-08-06 | ACCESS: Implemented room data loading | Paul Gilbert |
2014-08-05 | ACCESS: Add scripts classes and Amazon room setup | Paul Gilbert |
2014-08-05 | ACCESS: Implement outer room handler | Paul Gilbert |
2014-08-04 | ACCESS: Remove graphics manager, and added more skeleton for Amazon intro | Paul Gilbert |
2014-08-04 | ACCESS: Fleshed out beginning of title sequence, added Screen::clip | Paul Gilbert |