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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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scripts.cpp
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Author
2016-02-10
ACCESS: Fix spoken text randomly being skipped
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2015-12-12
ACCESS: Fix cursor after selecting inventory item to offer NPC
Paul Gilbert
2015-11-27
ACCESS: Fix crash in demo when changing scene
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-07-22
ACCESS: Comment out unused variables
Filippos Karapetis
2015-07-22
Merge branch 'master' into mm
Willem Jan Palenstijn
2015-02-14
ACCESS: MM - use PRINTSTR in several places, remove related TODOs
Strangerke
2015-02-11
ACCESS: MM - Implement cmdPushLocation
Strangerke
2015-02-04
ACCESS: Tex2 - Start implementing takePicture()
Strangerke
2015-02-03
ACCESS: MM - Hook displayInv
Strangerke
2015-01-30
ACCESS: Clarify calculation precedence for '+' and '?'
Strangerke
2015-01-30
ACCESS: Silent a MSVC warning
Strangerke
2015-01-26
ACCESS: MM - Some work on bubble_box
Strangerke
2015-01-25
ACCESS: MM - Split cmdHelp for MM
Strangerke
2015-01-21
ACCESS: MM - Implement cmdDispAbout, initialize some variables
Strangerke
2015-01-21
ACCESS: MM - Fix the travel box
Strangerke
2015-01-21
ACCESS: MM - Implement printWatch and clearWatch
Strangerke
2015-01-19
ACCESS: MM - Implement printBubble_v1
Strangerke
2015-01-17
ACCESS: MM - Fix crash in cmdDoTravel, some renaming
Strangerke
2015-01-15
ACCESS: MM - Implement getList
Strangerke
2015-01-12
ACCESS: MM - Add resource _byte1EEB5[]
Strangerke
2015-01-12
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)
Strangerke
2015-01-06
ACCESS: MM - Split Display Inventory in 2 versions
Strangerke
2015-01-06
ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel
Strangerke
2015-01-05
ACCESS: MM - Implement some game specific opcodes
Strangerke
2015-01-05
ACCESS: MM - Split some more opcodes
Strangerke
2015-01-05
ACCESS: Make opcodes dependant to game versions
Strangerke
2015-01-04
ACCESS: Improve the use of _establishTable as a boolean
Strangerke
2015-01-03
ACCESS: MM - Make cmdTexSpeak game-dependent
Strangerke
2014-12-27
ACCESS: Remove two useless variables
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-19
ACCESS: Fix issue related to demo-only (and unused afawk) opcodes
Strangerke
2014-12-18
ACCESS: Use Common::String to display bubble box text
Strangerke
2014-12-17
ACCESS: Rename CMDPUSHLOCATION
Strangerke
2014-12-17
ACCESS: Use clear to empty Common::String variables
Strangerke
2014-12-17
ACCESS: replace an assert by an error as suggested by LordHoto
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-16
ACCESS: Fix cmdFreeSound, which fixes the sound played during the death anima...
Strangerke
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Add some more Demo opcodes
Strangerke
2014-12-12
ACCESS: Rename cmdObject
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
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