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path: root/engines/access/scripts.cpp
AgeCommit message (Expand)Author
2015-01-15ACCESS: MM - Implement getListStrangerke
2015-01-12ACCESS: MM - Add resource _byte1EEB5[]Strangerke
2015-01-12ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)Strangerke
2015-01-06ACCESS: MM - Split Display Inventory in 2 versionsStrangerke
2015-01-06ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravelStrangerke
2015-01-05ACCESS: MM - Implement some game specific opcodesStrangerke
2015-01-05ACCESS: MM - Split some more opcodesStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2015-01-04ACCESS: Improve the use of _establishTable as a booleanStrangerke
2015-01-03ACCESS: MM - Make cmdTexSpeak game-dependentStrangerke
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-19ACCESS: Fix issue related to demo-only (and unused afawk) opcodesStrangerke
2014-12-18ACCESS: Use Common::String to display bubble box textStrangerke
2014-12-17ACCESS: Rename CMDPUSHLOCATIONStrangerke
2014-12-17ACCESS: Use clear to empty Common::String variablesStrangerke
2014-12-17ACCESS: replace an assert by an error as suggested by LordHotoStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-16ACCESS: Fix cmdFreeSound, which fixes the sound played during the death anima...Strangerke
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Add some more Demo opcodesStrangerke
2014-12-12ACCESS: Rename cmdObjectStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Further tweaks to timer skippingPaul Gilbert
2014-12-12ACCESS: Don't decrease timers whilst text dialogs are showingPaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Implement cmdEndVideoStrangerke
2014-12-12ACCESS: Rename a functionStrangerke
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Split cmdDead in order to use it in RIVERStrangerke
2014-12-12ACCESS: Fix loading of animation at end of mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Workaround for original setting animations when none is loadedPaul Gilbert
2014-12-12ACCESS: Implemented cmdCheckVFrame opcodePaul Gilbert
2014-12-12ACCESS: Fix crash when talking to pilot on the planePaul Gilbert
2014-12-12ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimerPaul Gilbert
2014-12-12ACCESS: Fix crash at end of cmdDeadPaul Gilbert
2014-12-12ACCESS: Fixes for selecting bottom buttons in conversation screenPaul Gilbert
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Fix not being able to save in room 9Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Beginnings of inventory dragging for combining itemsPaul Gilbert
2014-12-12ACCESS: Add missing _startup checks to palette cycling opcodesPaul Gilbert
2014-12-12ACCESS: Implement palette cycling script commandsPaul Gilbert
2014-12-12ACCESS: Implemented cmdWaitPaul Gilbert
2014-12-12ACCESS: Add needed event polling to cmdCheckTimerPaul Gilbert