Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-05-29 | ACCESS: Reduce audio header dependencies | Ori Avtalion | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2015-12-06 | ACCESS: Prevent multiple copies of the same sound being queued | Paul Gilbert | |
2015-12-06 | ACCESS: Fix crash on Darlene's 'I Told You No' sample | Paul Gilbert | |
2015-11-27 | ACCESS: Creation of access.dat for holding Access games engine data | Paul Gilbert | |
2015-07-22 | ACCESS: MM doesn't use Miles Audio | Filippos Karapetis | |
2015-07-22 | Merge branch 'master' into mm | Willem Jan Palenstijn | |
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h | |||
2015-07-09 | ACCESS: Use looping audio stream for Amazon intro's projector sound | Torbjörn Andersson | |
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound. | |||
2015-07-09 | ACCESS: Fix sound stream handling | Filippos Karapetis | |
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue | |||
2015-07-04 | AUDIO: Miles Audio AdLib instrument stream support | Martin Kiewitz | |
- not using byte pointer + size and instead now a SeekableReadStream for factory - adjusted ACCESS + AGOS engines accordingly | |||
2015-07-03 | ACCESS: Fix compiler warning | Paul Gilbert | |
2015-07-03 | ACCESS: update comment about music drivers | Martin Kiewitz | |
Amazon Guardians of Eden (demo) and Martian Memorandum both use another type of driver, possibly written by Access software | |||
2015-07-01 | ACCESS/AMAZON: music: no driver = ignore calls | Martin Kiewitz | |
ignore music calls when midi driver wasn't created | |||
2015-07-01 | AMAZON: implement proper AdLib support (Miles) | Martin Kiewitz | |
implement proper AdLib support game uses MIDPAK, which seems to be basically Miles Audio too instrument data was hidden inside MIDIDRV.AP thanks to dreammaster for extracting the files | |||
2015-01-01 | ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP) | Strangerke | |
2014-12-28 | ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie) | Strangerke | |
2014-12-27 | ACCESS: Use loadSoundTable instead of push_back in several places | Strangerke | |
2014-12-27 | ACCESS: Rename loadSoundTable | Strangerke | |
2014-12-27 | ACCESS: Remove two useless variables | Strangerke | |
2014-12-27 | ACCESS: Fix speech | Strangerke | |
2014-12-27 | ACCESS: Rewrite sound queueing (WIP) | Strangerke | |
2014-12-17 | ACCESS: Some more polishing in the file headers | Strangerke | |
2014-12-12 | ACCESS: Properly indent some code in playSound | Strangerke | |
2014-12-12 | ACCESS: Fix compilation errors reported by Criezy | Strangerke | |
2014-12-12 | ACCESS: Add a hack to fake queueing | Strangerke | |
2014-12-12 | ACCESS: Add a debug channel for the sound & music handling | Strangerke | |
2014-12-12 | ACCESS: Janitorial | Strangerke | |
2014-12-12 | ACCESS: Skip the unknown midi file format used by the demo | Strangerke | |
2014-12-12 | ACCESS: Remove useless (and commented) code | Strangerke | |
2014-12-12 | ACCESS: Implement music player (WIP) | Strangerke | |
2014-12-12 | ACCESS: Some rework in MusicManager | Strangerke | |
2014-12-12 | ACCESS: Implement stopSound | Strangerke | |
2014-12-12 | ACCESS: Split SoundManager and MusicManager | Strangerke | |
2014-12-12 | ACCESS: First implementation of Sound playback for both CD and Floppy ↵ | Strangerke | |
version. Courtesy of m_kiewitz | |||
2014-12-12 | ACCESS: Implement doCast | Strangerke | |
2014-12-12 | ACCESS: Merge the sound resource and priority lists | Paul Gilbert | |
2014-12-12 | ACCESS: Implement freeSounds | Strangerke | |
2014-12-12 | ACCESS: Implement newMusic() | Strangerke | |
2014-10-19 | ACCESS: Wait for keypress in speakText if voice is turned off | Paul Gilbert | |
2014-08-30 | ACCESS: Fix playSound stub | Paul Gilbert | |
2014-08-30 | ACCESS: Implemented cmdDead | Paul Gilbert | |
2014-08-29 | ACCESS: Add synchronize method for savegames | Paul Gilbert | |
2014-08-28 | ACCESS: Implemented cmdFreeSound | Paul Gilbert | |
2014-08-28 | ACCESS: Implement loadSounds | Paul Gilbert | |
2014-08-28 | ACCESS: Implemented playVideo | Paul Gilbert | |
2014-08-27 | ACCESS: Fix incorrect use of delete[] on Resources | Paul Gilbert | |
2014-08-27 | ACCESS: Refactor the file manager to return resource structures | Paul Gilbert | |
2014-08-23 | ACCESS: Implement more opcodes, stubbed beginning of video player | Paul Gilbert | |
2014-08-07 | ACCESS: Fixes for loading room data | Paul Gilbert | |