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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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2016-07-28
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
2016-05-29
ACCESS: Reduce audio header dependencies
Ori Avtalion
2016-05-29
GUI: Make copyright "sign" consistent
Hubert Maier
In the About dialog the copyright "sign" (C) is lower case (c) in nine engines. Making them consistent by using (C) on all engines
2016-05-27
ACCESS: Fix derived Screen copyBlock method signature
Paul Gilbert
2016-05-27
ACCESS: Remove redundant allocation in surface creation
Paul Gilbert
2016-05-26
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
Paul Gilbert
2016-05-18
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-15
FULLPIPE: Plug memory leak
Eugene Sandulenko
2016-05-15
ACCESS: Fix memory leak
Eugene Sandulenko
2016-05-15
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-05-15
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-15
ACCESS: Plug memory leak
Eugene Sandulenko
2016-05-13
ACCESS: Fix crash at end of AGOE floppy chapter 6
Paul Gilbert
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-10
ACCESS: Revert AGOE Spanish detection entry back to unstable
Paul Gilbert
2016-02-25
ACCESS: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-10
ACCESS: Fix spoken text randomly being skipped
Paul Gilbert
2016-02-03
ACCESS: Fix display of ending credits
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-01-29
ACCESS: Fix some uninitialized variables
Strangerke
2016-01-26
ACCESS: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-17
ACCESS: Handle differences in CD vs Floppy establishment text offsets
Paul Gilbert
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2016-01-17
ACCESS: Show correct chapter start establishment text
Paul Gilbert
2015-12-12
ACCESS: Fix cursor after selecting inventory item to offer NPC
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-11
ACCESS: Fix differences in floppy chapter changes
Paul Gilbert
2015-12-11
ACCESS: Fix palette for inventory window
Paul Gilbert
2015-12-11
ACCESS: Add a constant for transparency
Paul Gilbert
2015-12-10
ACCESS: Fix clearing speech bubbles that overlap the response buttons
Paul Gilbert
2015-12-10
ACCESS: Fix crash when talking to Librarian
Paul Gilbert
2015-12-10
ACCESS: Workaround for bad floppy English anim for librarian
Paul Gilbert
2015-12-10
ACCESS: Fix showing inventory after loading a close-up savegame
Paul Gilbert
2015-12-06
ACCESS: Prevent multiple copies of the same sound being queued
Paul Gilbert
2015-12-06
ACCESS: Prevent scenes being briefly shown before fading in
Paul Gilbert
2015-12-06
ACCESS: Fix character loading for floppy version
Paul Gilbert
2015-12-06
ACCESS: Fix crash on Darlene's 'I Told You No' sample
Paul Gilbert
2015-12-02
ACCESS: Explicit cast in figuring out fade out pixel values
Paul Gilbert
2015-12-02
ACCESS: Fix corruption of scrolling screen when using ui buttons
Paul Gilbert
2015-11-30
ACCESS: video player: initialize variable
Martin Kiewitz
also remove another unused variable
2015-11-27
ACCESS: Fix crash in demo when changing scene
Paul Gilbert
2015-11-27
ACCESS: Fix loading character data in English demo
Paul Gilbert
2015-11-27
ACCESS: Fix redrawing buttons after changing selection
Paul Gilbert
2015-11-27
ACCESS: Adding missing comma
Eugene Sandulenko
2015-11-27
ACCESS: Silence gcc warnings
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-27
ACCESS: Martian - Simplify check in takePicture()
Strangerke
2015-11-27
ACCESS: Fix bug in River
Strangerke
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