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author | Paul Gilbert | 2015-11-27 17:52:57 -0500 |
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committer | Paul Gilbert | 2015-11-27 17:52:57 -0500 |
commit | f1c982586303db745b034eb123d6f56c300de44c (patch) | |
tree | e54f6ad3964b43fed6421e2b99a1db4fc35c4fda /engines/access | |
parent | ccd82145a46607438fa395a3109d555e1097262d (diff) | |
download | scummvm-rg350-f1c982586303db745b034eb123d6f56c300de44c.tar.gz scummvm-rg350-f1c982586303db745b034eb123d6f56c300de44c.tar.bz2 scummvm-rg350-f1c982586303db745b034eb123d6f56c300de44c.zip |
ACCESS: Fix redrawing buttons after changing selection
Diffstat (limited to 'engines/access')
-rw-r--r-- | engines/access/room.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp index 759af74cff..8a5526e310 100644 --- a/engines/access/room.cpp +++ b/engines/access/room.cpp @@ -706,6 +706,7 @@ void Room::executeCommand(int commandId) { delete iconData; // Draw the button as selected + roomMenu(); _vm->_screen->plotImage(spr, _selectCommand + 2, Common::Point(_rMouse[_selectCommand][0], (_vm->getGameID() == GType_MartianMemorandum) ? 184 : 176)); |