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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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2016-03-14
ACCESS: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2016-03-10
ACCESS: Revert AGOE Spanish detection entry back to unstable
Paul Gilbert
2016-02-25
ACCESS: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-02-10
ACCESS: Fix spoken text randomly being skipped
Paul Gilbert
2016-02-03
ACCESS: Fix display of ending credits
Paul Gilbert
2016-02-03
ACCESS: Workaround Floppy room establishment reshown when loading saves
Paul Gilbert
2016-02-03
ACCESS: Setup wall codes correctly after reinitializing for new room
Paul Gilbert
2016-01-29
ACCESS: Fix some uninitialized variables
Strangerke
2016-01-26
ACCESS: Only request actual save slots in listSaves.
Johannes Schickel
2016-01-17
ACCESS: Handle differences in CD vs Floppy establishment text offsets
Paul Gilbert
2016-01-17
ACCESS: Fix fading in screen after cancelling Inventory screen
Paul Gilbert
2016-01-17
ACCESS: Show correct chapter start establishment text
Paul Gilbert
2015-12-12
ACCESS: Fix cursor after selecting inventory item to offer NPC
Paul Gilbert
2015-12-12
ACCESS: Fix offering items to boat captain
Paul Gilbert
2015-12-11
ACCESS: Fix differences in floppy chapter changes
Paul Gilbert
2015-12-11
ACCESS: Fix palette for inventory window
Paul Gilbert
2015-12-11
ACCESS: Add a constant for transparency
Paul Gilbert
2015-12-10
ACCESS: Fix clearing speech bubbles that overlap the response buttons
Paul Gilbert
2015-12-10
ACCESS: Fix crash when talking to Librarian
Paul Gilbert
2015-12-10
ACCESS: Workaround for bad floppy English anim for librarian
Paul Gilbert
2015-12-10
ACCESS: Fix showing inventory after loading a close-up savegame
Paul Gilbert
2015-12-06
ACCESS: Prevent multiple copies of the same sound being queued
Paul Gilbert
2015-12-06
ACCESS: Prevent scenes being briefly shown before fading in
Paul Gilbert
2015-12-06
ACCESS: Fix character loading for floppy version
Paul Gilbert
2015-12-06
ACCESS: Fix crash on Darlene's 'I Told You No' sample
Paul Gilbert
2015-12-02
ACCESS: Explicit cast in figuring out fade out pixel values
Paul Gilbert
2015-12-02
ACCESS: Fix corruption of scrolling screen when using ui buttons
Paul Gilbert
2015-11-30
ACCESS: video player: initialize variable
Martin Kiewitz
also remove another unused variable
2015-11-27
ACCESS: Fix crash in demo when changing scene
Paul Gilbert
2015-11-27
ACCESS: Fix loading character data in English demo
Paul Gilbert
2015-11-27
ACCESS: Fix redrawing buttons after changing selection
Paul Gilbert
2015-11-27
ACCESS: Adding missing comma
Eugene Sandulenko
2015-11-27
ACCESS: Silence gcc warnings
Paul Gilbert
2015-11-27
ACCESS: Creation of access.dat for holding Access games engine data
Paul Gilbert
2015-11-27
ACCESS: Martian - Simplify check in takePicture()
Strangerke
2015-11-27
ACCESS: Fix bug in River
Strangerke
2015-11-25
ACCESS: fix comment typo
Martin Kiewitz
2015-11-25
ACCESS: Silence GCC warnings
Torbjörn Andersson
2015-11-24
ACCESS: movie player: convert 6-bit pal properly
Martin Kiewitz
2015-11-24
ACCESS: movie player: 6-bit palette to 8-bit
Martin Kiewitz
adjust palette accordingly
2015-11-24
ACCESS: movie player for Noctropolis+Synnergist
Martin Kiewitz
accessible via debug command "playmovie"
2015-11-23
ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958
Strangerke
2015-11-22
ACCESS: build the engine by default
Strangerke
2015-08-03
ACCESS: Fix initialisation of AccessEngine::_ask
Max Horn
2015-07-27
ACCESS: Some variable renaming
Filippos Karapetis
2015-07-27
ACCESS: Rename ICON_DATA -> ICON_PALETTE
Filippos Karapetis
2015-07-27
ACCESS: Remove unused class member variable (CID 1312757)
Filippos Karapetis
2015-07-27
ACCESS: Remove leading underscore from non-class member variable
Filippos Karapetis
2015-07-24
ACCESS: Use our formatting conventions for variable and function names
Filippos Karapetis
2015-07-24
ACCESS: Use VGA_COLOR_TRANS() in setManPalette()
Torbjörn Andersson
This fixes the palette for Tex in Martian Memorandum.
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