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2015-07-09ACCESS: Remove workaround delay from Amazon introTorbjörn Andersson
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either.
2015-07-09ACCESS: Fix bug in forceFadeIn()Torbjörn Andersson
The bug caused the fade-in to be instantaneous, not gradual.
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound.
2015-07-09ACCESS: Fix sound stream handlingFilippos Karapetis
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue
2015-07-05ACCESS: Increase delay in Amazon intro to allow fanfare to finishTorbjörn Andersson
There's probably a better way of handling this, but as long as we hard-code a delay, we may as well try to make it fit.
2015-07-05ACCESS: fix valgrind errors in decompressorMartin Kiewitz
2015-07-04AUDIO: Miles Audio AdLib instrument stream supportMartin Kiewitz
- not using byte pointer + size and instead now a SeekableReadStream for factory - adjusted ACCESS + AGOS engines accordingly
2015-07-03ACCESS: Fix compiler warningPaul Gilbert
2015-07-03ACCESS: update comment about music driversMartin Kiewitz
Amazon Guardians of Eden (demo) and Martian Memorandum both use another type of driver, possibly written by Access software
2015-07-01ACCESS/AMAZON: music: no driver = ignore callsMartin Kiewitz
ignore music calls when midi driver wasn't created
2015-07-01AMAZON: implement proper AdLib support (Miles)Martin Kiewitz
implement proper AdLib support game uses MIDPAK, which seems to be basically Miles Audio too instrument data was hidden inside MIDIDRV.AP thanks to dreammaster for extracting the files
2015-01-27ACCESS: Initialize some variablesStrangerke
2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2014-12-28ACCESS: Remove useless variableStrangerke
2014-12-28ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)Strangerke
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-22ACCESS: Move variable from Room manager to local functionStrangerke
2014-12-22ACCESS: Remove an unused variable in Animation managerStrangerke
2014-12-22ACCESS: Remove a couple of unused variables in CharManagerStrangerke
2014-12-21ACCESS: Use enum instead of int to initialize video flagStrangerke
2014-12-21ACCESS: Initialize header in videoPlayer constructorStrangerke
2014-12-21ACCESS: Remove unused variableStrangerke
2014-12-21ACCESS: Fix bug in setHorizontalCode()Strangerke
2014-12-20ACCESS: Fix crash in the introduction sequencePaul Gilbert
2014-12-20ACCESS: Fix compiler warningsPaul Gilbert
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-18ACCESS: Manually implement ASurface::copyFrom for performancePaul Gilbert
The original called Surface::copyFrom, which keeps recreating the dest surface with each copy. This version simply copies the image
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-19ACCESS: Fix issue related to demo-only (and unused afawk) opcodesStrangerke
2014-12-18ACCESS: Use Common::String to display bubble box textStrangerke
2014-12-18ACCESS: Constify general messagesStrangerke
2014-12-17ACCESS: Rename CMDPUSHLOCATIONStrangerke
2014-12-17ACCESS: Use AD_ENTRY1s in detection tablesStrangerke
2014-12-17ACCESS: Add original engine datesStrangerke
2014-12-17ACCESS: Fix indentation issue pointed out by _sevStrangerke
2014-12-17ACCESS: Format the definition of ImagerFlagStrangerke
and fix a comment
2014-12-17ACCESS: Fix indentation of METHODS in animate()Strangerke
2014-12-17ACCESS: Use clear to empty Common::String variablesStrangerke
2014-12-17ACCESS: replace an assert by an error as suggested by LordHotoStrangerke
2014-12-17ACCESS: Format Direction enum as suggested by LordHotoStrangerke
2014-12-17ACCESS: Get rid of a gotoStrangerke
2014-12-17ACCESS: Constify some resources in MM tooStrangerke
2014-12-17ACCESS: Constify some resourcesStrangerke
2014-12-17ACCESS: Use a uint instead of a int in a loop based on size()Strangerke
2014-12-17ACCESS: Fix spacing around semicolumn in class definitionsStrangerke