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authorTorbjörn Andersson2015-07-09 23:40:21 +0200
committerTorbjörn Andersson2015-07-09 23:45:12 +0200
commitbecac8f5708bbc1c4b395a2319fd0e147dd2355c (patch)
tree330d0c0984fed0683c4b3842256d76709a311bec /engines/access
parent4f56167d6ba40f7922d0dfd409763387f9557045 (diff)
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ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get any noticeable delay after the fade-in in DOSBox either.
Diffstat (limited to 'engines/access')
-rw-r--r--engines/access/amazon/amazon_logic.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp
index b927243065..ce2c96b7a2 100644
--- a/engines/access/amazon/amazon_logic.cpp
+++ b/engines/access/amazon/amazon_logic.cpp
@@ -327,15 +327,6 @@ void Opening::doTitle() {
_vm->_buffer1.copyFrom(*_vm->_screen);
screen.forceFadeIn();
- // WORKAROUND: This delay has been added to replace original game delay that
- // came from loading resources, since nowadays it would be too fast to be visible
- // nowadays to be visible.
- _vm->_events->_vbCount = 70;
- while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0)
- _vm->_events->pollEventsAndWait();
- if (_vm->shouldQuit())
- return;
-
_vm->_sound->playSound(1, true);
Resource *spriteData = _vm->_files->loadFile(0, 2);