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author | Torbjörn Andersson | 2015-07-09 23:40:21 +0200 |
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committer | Torbjörn Andersson | 2015-07-09 23:45:12 +0200 |
commit | becac8f5708bbc1c4b395a2319fd0e147dd2355c (patch) | |
tree | 330d0c0984fed0683c4b3842256d76709a311bec /engines/access | |
parent | 4f56167d6ba40f7922d0dfd409763387f9557045 (diff) | |
download | scummvm-rg350-becac8f5708bbc1c4b395a2319fd0e147dd2355c.tar.gz scummvm-rg350-becac8f5708bbc1c4b395a2319fd0e147dd2355c.tar.bz2 scummvm-rg350-becac8f5708bbc1c4b395a2319fd0e147dd2355c.zip |
ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
Diffstat (limited to 'engines/access')
-rw-r--r-- | engines/access/amazon/amazon_logic.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp index b927243065..ce2c96b7a2 100644 --- a/engines/access/amazon/amazon_logic.cpp +++ b/engines/access/amazon/amazon_logic.cpp @@ -327,15 +327,6 @@ void Opening::doTitle() { _vm->_buffer1.copyFrom(*_vm->_screen); screen.forceFadeIn(); - // WORKAROUND: This delay has been added to replace original game delay that - // came from loading resources, since nowadays it would be too fast to be visible - // nowadays to be visible. - _vm->_events->_vbCount = 70; - while (!_vm->shouldQuit() && _vm->_events->_vbCount > 0) - _vm->_events->pollEventsAndWait(); - if (_vm->shouldQuit()) - return; - _vm->_sound->playSound(1, true); Resource *spriteData = _vm->_files->loadFile(0, 2); |