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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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2014-12-12
ACCESS: Cleaned up event handling for scene establish text display
Paul Gilbert
2014-12-12
ACCESS: Correct down-right player movement
Paul Gilbert
2014-12-12
ACCESS: Implement player keyboard movement
Paul Gilbert
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Fix the inventory behavior in the floppy and demo version
Strangerke
2014-12-12
ACCESS: Fix cmdDead for the demo
Strangerke
2014-12-12
ACCESS: Add some data for the character info used by the demo
Strangerke
2014-12-12
ACCESS: Further cleanup of river obstacles checks
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Fix the display in the floppy and demo version by removing the ↵
Strangerke
inventory pre-rendering
2014-12-12
ACCESS: Debounce any mouse press when showing death screen
Paul Gilbert
2014-12-12
ACCESS: Move river death flags from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Fix display of rocks in the river arcade scene
Paul Gilbert
2014-12-12
ACCESS: Fix the formatting of a bunch of else statements
Paul Gilbert
2014-12-12
ACCESS: Remove misnamed duplicate _screenVirtX field
Paul Gilbert
2014-12-12
ACCESS: Fix definition of river data structures
Paul Gilbert
2014-12-12
ACCESS: Add some more Demo opcodes
Strangerke
2014-12-12
ACCESS: Rename cmdObject
Strangerke
2014-12-12
ACCESS: Implement loadNSound, add a warning about another special opcode ↵
Strangerke
used by the demo
2014-12-12
ACCESS: Add warnings about opcodes changed in the demo version
Strangerke
2014-12-12
ACCESS: Avoid the call to loadScreen in mWhileDownRiver
Strangerke
2014-12-12
ACCESS: Fix doEstablish for the floppy and for the demo versions
Strangerke
2014-12-12
ACCESS: Skip the end of the full intro in the demo
Strangerke
2014-12-12
ACCESS: Implement the demo logic in doTitle
Strangerke
2014-12-12
ACCESS: Skip the unknown midi file format used by the demo
Strangerke
2014-12-12
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
Strangerke
2014-12-12
ACCESS: Add some code for the intro (WIP)
Strangerke
2014-12-12
ACCESS: Remove useless (and commented) code
Strangerke
2014-12-12
ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
Strangerke
2014-12-12
ACCESS: improve the sound during the title countdown
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Some rework in MusicManager
Strangerke
2014-12-12
ACCESS: Implement stopSound
Strangerke
2014-12-12
ACCESS: Rename _Eseg
Strangerke
2014-12-12
ACCESS: Remove two unused variables
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: First implementation of Sound playback for both CD and Floppy ↵
Strangerke
version. Courtesy of m_kiewitz
2014-12-12
ACCESS: Remove second character sprite in Dead command
Strangerke
2014-12-12
ACCESS: Replaced delayMilli calls to use pollEventsAndWait
Paul Gilbert
2014-12-12
ACCESS: Refactor opening scenes logic into Opening class
Paul Gilbert
2014-12-12
ACCESS: Add some code for VGA mode in cmdHelp
Strangerke
2014-12-12
ACCESS: Fix restoring game scene after using help
Paul Gilbert
2014-12-12
ACCESS: Remove unused _travel and _ask fields
Paul Gilbert
2014-12-12
ACCESS: Moved help table data from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Remove unneeded dummy field syncs from serializer
Paul Gilbert
2014-12-12
ACCESS: Move _saveRiver from engine to River class
Paul Gilbert
2014-12-12
ACCESS: Remove accidental resetting of _vm pointers
Paul Gilbert
2014-12-12
ACCESS: Only save river scene fields when actually in the river scene
Paul Gilbert
I'm still not happy everything needed is being synchronised, so this way we can work on it further without upsetting other Amazon saves
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
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