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author | Strangerke | 2014-12-05 17:58:41 +0100 |
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committer | Paul Gilbert | 2014-12-12 23:01:27 -0500 |
commit | 84d77b7daf8473cd25196ae9445015ed3656797a (patch) | |
tree | 99554ff0aaf4a958c374d774a2253379d7a74172 /engines/access | |
parent | 59099a72057ff2e242679955a80e29d425219c8a (diff) | |
download | scummvm-rg350-84d77b7daf8473cd25196ae9445015ed3656797a.tar.gz scummvm-rg350-84d77b7daf8473cd25196ae9445015ed3656797a.tar.bz2 scummvm-rg350-84d77b7daf8473cd25196ae9445015ed3656797a.zip |
ACCESS: Fix the inventory behavior in the floppy and demo version
Diffstat (limited to 'engines/access')
-rw-r--r-- | engines/access/inventory.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/engines/access/inventory.cpp b/engines/access/inventory.cpp index d9e1b496a4..78a85c3257 100644 --- a/engines/access/inventory.cpp +++ b/engines/access/inventory.cpp @@ -168,7 +168,9 @@ int InventoryManager::newDisplayInv() { restoreFields(); screen.restorePalette(); - if (!screen._vesaMode && !_invRefreshFlag) { + // The original was testing the vesa mode too. + // We removed this check as we don't use pre-rendering + if (!_invRefreshFlag) { screen.clearBuffer(); screen.setPalette(); } @@ -179,10 +181,10 @@ int InventoryManager::newDisplayInv() { screen.setBufferScan(); room.buildScreen(); - if (!screen._vesaMode) { - screen.fadeOut(); - _vm->copyBF2Vid(); - } + // The original was doing a check on the vesa mode at this point. + // We don't need it as we don't do inventory pre-rendering + screen.fadeOut(); + _vm->copyBF2Vid(); } events._cursorExitFlag = false; @@ -275,7 +277,9 @@ void InventoryManager::initFields() { _vm->_buffer1.clearBuffer(); _vm->_buffer2.clearBuffer(); - if (!_invRefreshFlag && !screen._vesaMode) + // The original was doing at this point a check on vesa mode + // We don't need it as we don't do inventory pre-rendering + if (!_invRefreshFlag) screen.clearBuffer(); screen.savePalette(); |