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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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adl
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adl.cpp
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Author
2017-01-14
ADL: Add Sound class
Walter van Niftrik
2016-12-28
ADL: Implement hires5 game loop
Walter van Niftrik
2016-12-26
ADL: Silence CID 1356412/1356413
Walter van Niftrik
2016-12-26
ADL: Init class members (CID 1354806)
Walter van Niftrik
2016-12-23
ADL: Implement hires5 savegames
Walter van Niftrik
2016-12-22
ADL: Make 'room' debug command behave like opcode
Walter van Niftrik
2016-12-18
ADL: Add workarounds for hires5
Walter van Niftrik
2016-12-18
ADL: Add workaround for hires5 region 15
Walter van Niftrik
2016-12-16
ADL: Add item region checks
Walter van Niftrik
2016-12-16
ADL: Partially implement hires5 opcodes
Walter van Niftrik
2016-12-11
ADL: Unify inventory opcodes
Walter van Niftrik
2016-11-10
ADL: Wait for key in quit opcode
Walter van Niftrik
2016-11-10
ADL: Use a quit flag instead of calling quitGame()
Walter van Niftrik
2016-09-16
ADL: Fix curPicture OB1 bug when restoring
Walter van Niftrik
2016-08-28
ADL: Load hires4 dropped-item offsets
Walter van Niftrik
2016-08-28
ADL: Fix item description in debug output
Walter van Niftrik
2016-08-21
ADL: Add "current picture" variable to state
Walter van Niftrik
2016-08-08
ADL: Fix gfx vs console init order
Walter van Niftrik
2016-06-06
ADL: Fix more GCC 4.9 shadow warnings
Walter van Niftrik
2016-06-06
ADL: Fix GCC 4.9 shadow warnings
Walter van Niftrik
2016-06-06
ADL: Implement hires6 verb/noun error messages
Walter van Niftrik
2016-06-06
ADL: Add stubs for hires6 opcodes
Walter van Niftrik
2016-06-06
ADL: Preliminary support for hires6 disk changing
Walter van Niftrik
2016-06-06
ADL: Implement hires6 item descriptions
Walter van Niftrik
2016-06-06
ADL: Implement hires6 showRoom() var handling
Walter van Niftrik
2016-06-06
ADL: Implement hires6 cond opcode 0xa
Walter van Niftrik
2016-06-06
ADL: Partially implement hires6 var handling
Walter van Niftrik
2016-06-06
ADL: Fix restarting from AllCommands list
Walter van Niftrik
2016-06-06
ADL: Separate game-specific state init
Walter van Niftrik
2016-06-06
ADL: Add loadMessage function
Walter van Niftrik
2016-06-06
ADL: Implement hires2 screen update routine
Walter van Niftrik
2016-06-06
ADL: Update save game format for hires2
Walter van Niftrik
2016-06-06
ADL: Move restartGame() into opcode
Walter van Niftrik
2016-06-06
ADL: Load line feeds string
Walter van Niftrik
2016-06-06
ADL: Add valid_cmds debug command
Alyssa Milburn
2016-06-06
ADL: Add script dump and trace for hires2
Walter van Niftrik
2016-06-06
ADL: Store items in a List instead of an Array
Walter van Niftrik
2016-06-06
ADL: Add script dump and trace for hires1
Walter van Niftrik
2016-06-06
ADL: Add Console
Walter van Niftrik
2016-06-06
ADL: Move drawPic() into base class
Walter van Niftrik
2016-06-06
ADL: Set room description in hires1
Walter van Niftrik
2016-06-06
ADL: Move message delay code into hires1 class
Walter van Niftrik
2016-06-06
ADL: Move room-local commands into base class
Walter van Niftrik
2016-06-06
ADL: Implement hires2 save/restore opcodes
Walter van Niftrik
2016-06-06
ADL: Add hires2 opcode 0x20
Walter van Niftrik
2016-06-06
ADL: Implement time opcode
Walter van Niftrik
2016-06-06
ADL: Clean up drawItems()
Walter van Niftrik
2016-06-06
ADL: Clean up handling of room value 0xfc
Walter van Niftrik
2016-06-06
ADL: Rename IDI_NONE to IDI_ANY
Walter van Niftrik
2016-06-06
ADL: Implement a few hires2 opcodes
Walter van Niftrik
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