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path: root/engines/adl/adl.h
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2018-02-03ADL: Add support for an early hires1 versionWalter van Niftrik
2018-02-03ADL: Remove hardcoded disk image filename from hires1Walter van Niftrik
2017-03-05ADL: Move shape drawing into base gfx classWalter van Niftrik
2017-02-23ADL: Fix hires6 canSaveGameStateCurrently()Walter van Niftrik
2017-02-23ADL: Reset linesPrinted in game loopWalter van Niftrik
2017-02-17ADL: Implement hires6 action opcode 0x0bWalter van Niftrik
2017-02-15ADL: Fix hires6 conditional opcode 0x0aWalter van Niftrik
2017-01-30ADL: Clear screen with white in v2+Walter van Niftrik
2017-01-27ADL: Add support for printing bell characterWalter van Niftrik
2017-01-17ADL: Implement hires5 time machine animationWalter van Niftrik
2017-01-15ADL: Implement hires5 'win game' opcodeWalter van Niftrik
2017-01-14ADL: Add Sound classWalter van Niftrik
2016-12-28ADL: Implement hires5 game loopWalter van Niftrik
2016-12-23ADL: Fix warningsWalter van Niftrik
2016-12-23ADL: Implement hires5 savegamesWalter van Niftrik
2016-12-22ADL: Make 'room' debug command behave like opcodeWalter van Niftrik
2016-12-22ADL: Add region support to script dumperWalter van Niftrik
2016-12-18ADL: Add workarounds for hires5Walter van Niftrik
2016-12-16ADL: Partially implement hires5 opcodesWalter van Niftrik
2016-12-11ADL: Load hires5 dataWalter van Niftrik
2016-11-10ADL: Use a quit flag instead of calling quitGame()Walter van Niftrik
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
2016-06-06ADL: Fix warningsEugene Sandulenko
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Implement hires6 cond opcode 0xaWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Add loadMessage functionWalter van Niftrik
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Clean-upWalter van Niftrik
2016-06-06ADL: Move restartGame() into opcodeWalter van Niftrik
2016-06-06ADL: Load line feeds stringWalter van Niftrik
2016-06-06ADL: Add valid_cmds debug commandAlyssa Milburn
2016-06-06ADL: Add script dump and trace for hires2Walter van Niftrik
2016-06-06ADL: Store items in a List instead of an ArrayWalter van Niftrik
2016-06-06ADL: Add script dump and trace for hires1Walter van Niftrik
2016-06-06ADL: Add verbs and nouns debug commandsWalter van Niftrik
2016-06-06ADL: Add ConsoleWalter van Niftrik
2016-06-06ADL: Move drawPic() into base classWalter van Niftrik
2016-06-06ADL: Use HashMaps for room/global picsWalter van Niftrik
2016-06-06ADL: Set room description in hires1Walter van Niftrik
2016-06-06ADL: Move message delay code into hires1 classWalter van Niftrik
2016-06-06ADL: Move room-local commands into base classWalter van Niftrik
2016-06-06ADL: Refactor disk classesWalter van Niftrik
2016-06-06ADL: Use new disk class in hires1Walter van Niftrik