index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
adl
/
adl.h
Age
Commit message (
Expand
)
Author
2018-02-03
ADL: Add support for an early hires1 version
Walter van Niftrik
2018-02-03
ADL: Remove hardcoded disk image filename from hires1
Walter van Niftrik
2017-03-05
ADL: Move shape drawing into base gfx class
Walter van Niftrik
2017-02-23
ADL: Fix hires6 canSaveGameStateCurrently()
Walter van Niftrik
2017-02-23
ADL: Reset linesPrinted in game loop
Walter van Niftrik
2017-02-17
ADL: Implement hires6 action opcode 0x0b
Walter van Niftrik
2017-02-15
ADL: Fix hires6 conditional opcode 0x0a
Walter van Niftrik
2017-01-30
ADL: Clear screen with white in v2+
Walter van Niftrik
2017-01-27
ADL: Add support for printing bell character
Walter van Niftrik
2017-01-17
ADL: Implement hires5 time machine animation
Walter van Niftrik
2017-01-15
ADL: Implement hires5 'win game' opcode
Walter van Niftrik
2017-01-14
ADL: Add Sound class
Walter van Niftrik
2016-12-28
ADL: Implement hires5 game loop
Walter van Niftrik
2016-12-23
ADL: Fix warnings
Walter van Niftrik
2016-12-23
ADL: Implement hires5 savegames
Walter van Niftrik
2016-12-22
ADL: Make 'room' debug command behave like opcode
Walter van Niftrik
2016-12-22
ADL: Add region support to script dumper
Walter van Niftrik
2016-12-18
ADL: Add workarounds for hires5
Walter van Niftrik
2016-12-16
ADL: Partially implement hires5 opcodes
Walter van Niftrik
2016-12-11
ADL: Load hires5 data
Walter van Niftrik
2016-11-10
ADL: Use a quit flag instead of calling quitGame()
Walter van Niftrik
2016-08-28
ADL: Load hires4 dropped-item offsets
Walter van Niftrik
2016-08-21
ADL: Add "current picture" variable to state
Walter van Niftrik
2016-06-06
ADL: Fix warnings
Eugene Sandulenko
2016-06-06
ADL: Fix GCC 4.9 shadow warnings
Walter van Niftrik
2016-06-06
ADL: Implement hires6 verb/noun error messages
Walter van Niftrik
2016-06-06
ADL: Implement hires6 item descriptions
Walter van Niftrik
2016-06-06
ADL: Implement hires6 showRoom() var handling
Walter van Niftrik
2016-06-06
ADL: Implement hires6 cond opcode 0xa
Walter van Niftrik
2016-06-06
ADL: Partially implement hires6 var handling
Walter van Niftrik
2016-06-06
ADL: Separate game-specific state init
Walter van Niftrik
2016-06-06
ADL: Load messages on demand
Walter van Niftrik
2016-06-06
ADL: Add loadMessage function
Walter van Niftrik
2016-06-06
ADL: Implement hires2 screen update routine
Walter van Niftrik
2016-06-06
ADL: Clean-up
Walter van Niftrik
2016-06-06
ADL: Move restartGame() into opcode
Walter van Niftrik
2016-06-06
ADL: Load line feeds string
Walter van Niftrik
2016-06-06
ADL: Add valid_cmds debug command
Alyssa Milburn
2016-06-06
ADL: Add script dump and trace for hires2
Walter van Niftrik
2016-06-06
ADL: Store items in a List instead of an Array
Walter van Niftrik
2016-06-06
ADL: Add script dump and trace for hires1
Walter van Niftrik
2016-06-06
ADL: Add verbs and nouns debug commands
Walter van Niftrik
2016-06-06
ADL: Add Console
Walter van Niftrik
2016-06-06
ADL: Move drawPic() into base class
Walter van Niftrik
2016-06-06
ADL: Use HashMaps for room/global pics
Walter van Niftrik
2016-06-06
ADL: Set room description in hires1
Walter van Niftrik
2016-06-06
ADL: Move message delay code into hires1 class
Walter van Niftrik
2016-06-06
ADL: Move room-local commands into base class
Walter van Niftrik
2016-06-06
ADL: Refactor disk classes
Walter van Niftrik
2016-06-06
ADL: Use new disk class in hires1
Walter van Niftrik
[next]