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path: root/engines/adl/adl.h
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2016-11-10ADL: Use a quit flag instead of calling quitGame()Walter van Niftrik
This makes the game quit promptly instead of waiting for the quit event to come through the pipeline.
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not.
2016-06-06ADL: Fix warningsEugene Sandulenko
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Implement hires6 cond opcode 0xaWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Add loadMessage functionWalter van Niftrik
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Clean-upWalter van Niftrik
2016-06-06ADL: Move restartGame() into opcodeWalter van Niftrik
2016-06-06ADL: Load line feeds stringWalter van Niftrik
2016-06-06ADL: Add valid_cmds debug commandAlyssa Milburn
2016-06-06ADL: Add script dump and trace for hires2Walter van Niftrik
2016-06-06ADL: Store items in a List instead of an ArrayWalter van Niftrik
Item IDs are not necessarily sequential
2016-06-06ADL: Add script dump and trace for hires1Walter van Niftrik
2016-06-06ADL: Add verbs and nouns debug commandsWalter van Niftrik
2016-06-06ADL: Add ConsoleWalter van Niftrik
2016-06-06ADL: Move drawPic() into base classWalter van Niftrik
2016-06-06ADL: Use HashMaps for room/global picsWalter van Niftrik
2016-06-06ADL: Set room description in hires1Walter van Niftrik
2016-06-06ADL: Move message delay code into hires1 classWalter van Niftrik
2016-06-06ADL: Move room-local commands into base classWalter van Niftrik
2016-06-06ADL: Refactor disk classesWalter van Niftrik
2016-06-06ADL: Use new disk class in hires1Walter van Niftrik
2016-06-06ADL: Use DiskImage class in hires2Walter van Niftrik
2016-06-06ADL: Implement hires2 save/restore opcodesWalter van Niftrik
Note: underlying save/restore/restart code still incomplete
2016-06-06ADL: Implement time opcodeWalter van Niftrik
2016-06-06ADL: Clean up handling of room value 0xfcWalter van Niftrik
2016-06-06ADL: Rename IDI_NONE to IDI_ANYWalter van Niftrik
2016-06-06ADL: Implement a few hires2 opcodesWalter van Niftrik
2016-06-06ADL: Clean up opcodesWalter van Niftrik
2016-06-06ADL: Fix move counterWalter van Niftrik
2016-06-06ADL: Implement hires2 cond opcodes 0x01 and 0x04Walter van Niftrik
2016-06-06ADL: Rename IDI_ITEM_MOVED to IDI_ITEM_DROPPEDWalter van Niftrik
2016-06-06ADL: Clean up script handlingWalter van Niftrik
2016-06-06ADL: Remove unused opcode #definesWalter van Niftrik
2016-06-06ADL: Make opcodes return arg countWalter van Niftrik
2016-06-06ADL: Replace opcode arg macro with functionWalter van Niftrik
2016-06-06ADL: Use template for direction opcodeWalter van Niftrik
2016-06-06ADL: Use functors to implement opcodesWalter van Niftrik
2016-06-06ADL: Add hires2 command loadingWalter van Niftrik
2016-06-06ADL: Fix hires2 message printingWalter van Niftrik
2016-06-06ADL: Add bell functionWalter van Niftrik
2016-06-06ADL: Implement hires2 word wrappingWalter van Niftrik